Ranger

 

Ranger: Hunter Archetype: Witch Hunter

Witch Hunters track down evil spellcasters and seek to lift dark curses. Witch Hunters guard the natural world against dark forces that threaten local hamlets, local forests or farmsteads.

 

Witch Hunter Features

Witchbane

As a witch hunter, you are adept at fighting against the magic of your foes:

          When you succeed on a saving throw against a spell, the caster of that spell counts as your favoured enemies until you finish a long rest.

          You have advantage on saving throws against spells cast by your favoured enemies.

          When damage a favoured enemy that is concentrating on a spell, it has disadvantage on its Constitution saving throws to maintain concentration.

 

Guarded Mind

Beginning at 10th level, you gain proficiency with Wisdom saving throws and you cannot be charmed or frightened by your favoured enemies.