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Primal Incantations |
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Spell Description |
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Hoarfrost Incantation (primal), Evocation |
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Base Incantation |
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Range: 30 feet (line) Duration: Instantaneous |
Casting Time: 1 action Components: V,S |
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Formula: You channel frost that freezes what it
comes into contact with. The spell can also be used to freeze solid containers
of water or water surfaces. Target(s): You target one creature or object. Make a spell attack
against the target. On a hit, the target suffers the spell’s effect. Effect: A target takes 1d8 cold damage. The target’s
speed is also reduced by 5 + an additional 5 feet per power level until the
end of your next turn. |
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Spellweaving Options |
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When you expend
a spell slot as a bonus action to weave a spell from the incantation, the
spell’s power level becomes equal to the level of the expended spell slot
plus your spellpower. In addition, you can add spellweaving option with a total cost equal to the total
power level of the spell: Gripping
Cold (Costs 3) This spellweaving option changes the spell in the following
way: •
Adds to Effect:
A target’s speed is also reduced by another 10 feet
until the end of your next turn. If a target’ speed is reduced to 0 by this spell,
the target is also restrained by ice until the condition is removed. Severe
Cold (Costs 3) This spellweaving option changes the spell in the following
way: •
Replaces Effect: A target
instead takes
1d8 frost damage per power level and suffers a level of exhaustion. Frost
Reach (Costs 4) This spellweaving option changes the spell in the following
way: •
Adds to Range:
The spell’s range increases by 60 feet. Each
additional time you add this option, the spell’s range increases for another
30 feet. Freeze
Solid (Costs 6) This spellweaving option changes the spell in the following
way: •
Replaces Duration:
The spell instead lasts for 1 minute
(concentration). •
Replaces Effect: A target is restrained for the
duration of the spell as it begins freezing solid. If a target successfully At the end of each of its turns, a target
must make a Strength saving throw. If the target successfully saves against
this spell three times, the spell ends. If a target instead fails its saving
throw three times, it stops making any further saving throws. The successes
and failures don't need to be consecutive; keep track of both until the
target collects three of a kind. If it fails its saves three times, it is encapsuled
in ice and subjected to the petrified condition for the remainder of
the duration. The target does not become resistant to all damage while petrified
by this spell only fire damage. If the target takes any damage while petrified
the spell ends. Cone
of Cold (Costs 8) This spellweaving option changes the spell in the following
way: •
Replaces Range: The spell’s range
instead becomes 60 feet (line). •
Replaces Target(s): The spell instead
target’s all creatures in a cone: Target creatures must succeed on a
Constitution saving throw or suffer the spell’s effect. On a successful
saving throw, a target takes half damage from the spell’s effect but does not
suffer any other part of the effect. |
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