Divine Incantations

 

Spell Description

Light

Incantation (divine), Evocation

Base Incantation

Range: 5 feet (touch)

Duration: 1 hour

Casting Time: 1 action

Components: V,S

Formula: You imbue an object that is no larger than 10 feet in any dimension with glowing light. object begins to shed bright light in a radius up to 10 feet per power level and additional dim light for an equal number of feet (e.g. if you choose to shed bright light in a 10-feet radius, the object sheds dim light for an additional 10 feet). The light can be coloured as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or a creature touching the target dismisses it as an action.

Target(s): -

Effect: -

Spellweaving Options

When you expend a spell slot as a bonus action to weave a spell from the incantation, the spell’s power level becomes equal to the level of the expended spell slot plus your spellpower. In addition, you can add spellweaving option with a total cost equal to the total power level of the spell:

 

Abjuring Light (Costs 3)

This spellweaving option changes the spell in the following way:

·         Replaces Duration: The spell instead lasts for 1 minute (concentration).

·         Adds to Formula: For the duration, creatures with sunlight sensitivity treat the spell’s bright light as difficult terrain.

 

Blinding Light (Costs 3)

This spellweaving option changes the spell in the following way:

·         Adds to Formula: During your turn, you can end the spell at any time (no action required).

·         Replaces Target(s): The spell instead targets all creatures within a bright light produced by this spell when the spell ends. Targets must succeed on a Dexterity saving throw or suffer the spell’s effect.

·         Replaces Effect: A target is blinded until the end of your next turn.

 

Intense Light (Costs 4)

This spellweaving option changes the spell in the following way:

·         Replaces Duration: The spell instead lasts for 1 minute (concentration).

·         Adds to Formula: For the duration, creatures with darkvision have disadvantage on attack rolls against targets within the spell’s bright light.

 

Sunlight (Costs 5)

This spellweaving option changes the spell in the following way:

·         Adds to Formula: Light produced by this spell also counts as sunlight.

 

Divine Light (Costs 6)

This spellweaving option changes the spell in the following way:

·         Replaces Duration: The spell instead lasts for 1 minute (concentration).

·         Replaces Target(s): The spell instead targets all celestial, fey, fiend, ooze and undead creatures inside a bright light produced by this spell. A target that enters the spell’s area for the first time on a turn or ends its turn there must succeed on a Wisdom saving throw or suffer the spell’s effect.

·         Replaces Effect: Until the end of a target’s next turn, the target’s speed is halved and it is blinded and deafened.