Divine Incantations

 

Spell Description

Whitefire

Incantation (divine), Evocation

Base Incantation

Range: 5 feet (touch)

Duration: Instantaneous

Casting Time: 1 action

Components: V,S

Formula: You channel pure blazing radiance at a creature within range.

Target(s): You target one creature or object. Make a spell attack against the target. On a hit, the target suffers the spell’s effect.

Effect: The target takes 1d10 radiant damage per power level.

Spellweaving Options

When you expend a spell slot as a bonus action to weave a spell from the incantation, the spell’s power level becomes equal to the level of the expended spell slot plus your spellpower. In addition, you can add spellweaving option with a total cost equal to the total power level of the spell:

 

Searing Light (Costs 1)

This spellweaving option changes the spell in the following way:

          Adds to Effect: The target that takes radiant damage from this spell also starts burning with a searing blaze. This burning condition deals radiant damage instead of fire damage.

 

Whitefire Eruption (Costs 3)

This spellweaving option changes the spell in the following way:

          Replaces Range: The spell’s range instead becomes 60 feet (line).

          Replaces Target(s): The spell instead creates a 5-foot radius eruption within range. All targets in the spell’s area must succeed on a Dexterity saving throw or suffer the spell’s effect.

 

Blazing Beam (Costs 4)

This spellweaving option changes the spell in the following way:

          Replaces Range: The spell’s range instead becomes 60 feet (line).

          Replaces Target(s): You create a beam in a straight line. The spell targets the first creature it comes in contact with on the line’s trajectory. A target must succeed on a Dexterity saving throw or suffer the spell’s effect. If a target succeeds on the saving throw or is reduced to 0 hit points by the spell’s effect, the beam continues its trajectory in a straight line until it either comes in contact with another target or runs out of range.

          Adds to Effect: A target also takes an additional 1d10 radiant damage. Each additional time you add this option, the spell’s total damage increases by another 1d10 radiant damage.

 

Intense Purity (Costs 5)

This spellweaving option changes the spell in the following way:

          Adds to Effect: The spell instead lasts for 1 minute (concentration)

          Adds to Effect: A fey, fiend, or undead target that takes radiant damage from this spell is also weakened for the duration of the spell. A target can make a Charisma saving throw at the end of each of its turns ending the spell on itself on a success.

 

Holy Blaze (Costs 7)

This spellweaving option changes the spell in the following way:

          Adds to Effect: If the target is fey, fiend, or undead, it also does not roll radiant damage from this spell but treats each radiant damage dice as having rolled maximum.