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Divine Incantations |
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Spell Description |
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Whitefire Incantation (divine), Evocation |
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Base Incantation |
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Range: 5 feet (touch) Duration: Instantaneous |
Casting Time: 1 action Components: V,S |
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Formula: You channel pure blazing radiance at a
creature within range. Target(s): You target one creature or object. Make a spell attack
against the target. On a hit, the target suffers the spell’s effect. Effect: The target takes 1d10 radiant damage per
power level. |
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Spellweaving Options |
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When you expend
a spell slot as a bonus action to weave a spell from the incantation, the
spell’s power level becomes equal to the level of the expended spell slot
plus your spellpower. In addition, you can add spellweaving option with a total cost equal to the total
power level of the spell: Searing
Light (Costs 1) This spellweaving option changes the spell in the following
way: •
Adds to Effect: The
target that takes radiant damage from this spell also starts burning
with a searing blaze. This burning condition deals radiant damage
instead of fire damage. Whitefire Eruption (Costs 3) This spellweaving option changes the spell in the following
way: •
Replaces Range:
The spell’s range instead becomes 60 feet (line). •
Replaces
Target(s): The spell instead creates a 5-foot
radius eruption within range. All targets in the spell’s area must succeed on
a Dexterity saving throw or suffer the spell’s effect. Blazing
Beam (Costs 4) This spellweaving option changes the spell in the following
way: •
Replaces Range:
The spell’s range instead becomes 60 feet (line). •
Replaces Target(s):
You create a beam in a straight line. The spell targets
the first creature it comes in contact with on the line’s trajectory. A
target must succeed on a Dexterity saving throw or suffer the spell’s effect.
If a target succeeds on the saving throw or is reduced to 0 hit points by the
spell’s effect, the beam continues its trajectory in a straight line until it
either comes in contact with another target or runs out of range. •
Adds to Effect:
A target also takes an additional 1d10 radiant damage. Each
additional time you add this option, the spell’s total damage increases by
another 1d10 radiant damage. Intense
Purity (Costs 5) This spellweaving option changes the spell in the following
way: •
Adds to Effect: The spell
instead lasts for 1 minute (concentration) •
Adds to Effect:
A fey, fiend, or undead target that takes radiant
damage from this spell is also weakened for the duration of the spell.
A target can make a Charisma saving throw at the end of each of its turns
ending the spell on itself on a success. Holy
Blaze (Costs 7) This spellweaving option changes the spell in the following
way: •
Adds to Effect:
If the target is fey, fiend, or undead, it also does
not roll radiant damage from this spell but treats each radiant damage dice
as having rolled maximum. |
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