Barbarian

 

Barbarian: Warrior Tradition: Mountain Lord

Barbarians that follow the path of the mountain lord embody the strength of mountains old. Giants and dwarves are often associated with the warrior path.

 

Mountain Lord Features

Deep Defiance

Beginning at 2nd level, you gain the following benefits:

          When you do not move on your turn, your armour class becomes equal to 10 + your rage potency + your Constitution modifier until you move.

          You have advantage on saving throws against spells and abilities that move you against your will.

 

Hulking Hurler

Beginning at 6th level, you can hurl smaller enemies around. Besides requiring your action instead of replacing an attack, this reckless attack follows all the other rules of your ‘reckless attack’ feature.

As an action on your turn while raging, you can make a special reckless attack, a hurl enemy:

          Hurl Enemy. You make an unarmed strike against an enemy that is your size or smaller. You must have both hands free to use this attack. On a hit, you can forgo dealing damage with the attack and instead throw the creature up to 40 feet (or 20 feet if the creature’s size is equal to yours). The creature is then knocked prone and takes bludgeoning damage equal to a number of d6 times your rage potency + your Strength modifier + your rage potency. If you throw the creature at another creature, make a ranged attack against that creature. On a hit, both creatures take the throwing damage, and the target must make a Strength saving throw. On a failed saving throw, the target is also knocked prone. Hit or miss, the thrown creature lands prone in the closest unoccupied space adjacent to the target.

 

Mountainous Hulk

Beginning at 10th level, your draw on the might of ancient mountains granting you the following benefits:

          You can use your ‘hurl enemy’ special action to throw unattended medium or small objects (such as boulders or barrels) within reach. When you do so, you do not need to make an unarmed attack against the object first, you can just throw it. If you throw it at a creature, the target takes bludgeoning damage equal to a number of d10 times your rage potency + your Strength modifier + twice your rage potency (the ‘hurl enemy’ damage).

          You can gain the benefits of your ‘stone defiance’ feature even when you move up to half your speed on your turn.

 

Ageless Hold

Beginning at 17th level, your connection to ancient mountains grants you the following benefits:

          When you are not raging, you can still add your rage potency to Strength, Dexterity and Constitution saving throws.

          Once between long rests when you score a critical hit, you can have the target be affected by a stone to flesh spell. The target automatically fails the initial saving throw against the spell when you use this ability. The spell lasts for its full duration or until the target succeeds on three saving throws against the spell.