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Barbarian |
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Barbarian: Warrior Tradition: Ancestral Guardian |
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The ancestral guardian calls upon the spirits of their ancestors for
protection and guidance. |
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Ancestral Guardian Features |
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Chosen Beginning at 2nd
level, you gain the following abilities: •
When another creature within 5 feet of you takes
damage, you can reduce that damage by an amount equal to your rage potency. •
If a spell, such as the raise dead spell,
has the sole effect of restoring you to life (but not undeath), the caster
doesn’t need material components to cast the spell on you. •
You can also cast the augury spell
without using a spell slot or material components once between long rests. Ancestral Presence Beginning at 10th
level, you gain the following abilities: •
You can channel an ancestral presence when you roll
initiative. On their first turn in combat, creatures of your choice within 60
feet of you that can see you gain advantage on attack rolls and enemies gain disadvantage
on their attack rolls unless they attack you. You can use this ability once
between long rests. •
You can also cast the clairvoyance spell,
without using a spell slot or material components once between short or long
rests. Guardian’s Sacrifice Beginning at 17th
level, you can use a bonus action to touch a creature that has been dead less
than 1 hour. The creature is immediately brought back to life with a number
of hit points equal your hit point total or their maximum hit points,
whichever is lower. Immediately after you use this action, you drop to 0 hit
points and start making death saving throws. You can use this
feature once between long rests. |