Barbarian

 

Barbarian: Warrior Tradition: Ancestral Guardian

The ancestral guardian calls upon the spirits of their ancestors for protection and guidance.

Ancestral Guardian Features

Chosen

Beginning at 2nd level, you gain the following abilities:

          When another creature within 5 feet of you takes damage, you can reduce that damage by an amount equal to your rage potency.

          If a spell, such as the raise dead spell, has the sole effect of restoring you to life (but not undeath), the caster doesn’t need material components to cast the spell on you.

          You can also cast the augury spell without using a spell slot or material components once between long rests.

 

Ancestral Presence

Beginning at 10th level, you gain the following abilities:

          You can channel an ancestral presence when you roll initiative. On their first turn in combat, creatures of your choice within 60 feet of you that can see you gain advantage on attack rolls and enemies gain disadvantage on their attack rolls unless they attack you. You can use this ability once between long rests.

          You can also cast the clairvoyance spell, without using a spell slot or material components once between short or long rests.

 

Guardian’s Sacrifice

Beginning at 17th level, you can use a bonus action to touch a creature that has been dead less than 1 hour. The creature is immediately brought back to life with a number of hit points equal your hit point total or their maximum hit points, whichever is lower. Immediately after you use this action, you drop to 0 hit points and start making death saving throws.

You can use this feature once between long rests.