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Barbarian |
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Barbarian: Warrior Tradition: Spirit Chaser |
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Barbarians that follow the path of the spirit chaser draws strength
from the spirits of nature and the beasts that roam the wild. |
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Primordial Herald Features |
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Bestial Senses At 2nd level, you
gain the following benefits: •
You gain proficiency in one skill from the following
list: animal handling, athletics, perception, stealth, or survival. •
You have advantage on Dexterity saving throws if you
are not blinded, deafened, or incapacitated. •
You learn the beast sense and speak with animals spells, and you can cast them as rituals. Spirit Walker Beginning at 10th
level, when an enemy creature you can see ends its turn within sight, you can
use your reaction to become ethereal and fly up to your speed in a straight
line towards that creature. When you do so, other creatures have disadvantage
when making opportunity attack against you while you move like this. Further, you can
track and sneak while traveling at a fast pace. You also do not suffer
disadvantage on Dexterity (stealth) for moving more than half your speed on a
turn. Mystic Communion Beginning at 17th
level, you can use a bonus action to become ethereal and fly up to your speed
to a point you can see. This movement does not provoke opportunity attacks.
All creatures within 10 feet of the point you fly to must succeeds on a
Wisdom saving throw or become stunned until the end of their next
turn. You can use this ability once between short and long rests. You also learn the commune
with nature spell, and you can cast it as a ritual. |