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Barbarian |
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Barbarian: Warrior Tradition: Primordial Herald |
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The primordial herald harnesses the chaotic power of primordial
storms, channelling the raw, primal energy. |
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Primordial Herald Features |
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Primal Core Beginning at 2nd
level, you gain the following abilities: •
You can cast spells that you gain from this warrior
tradition even while raging. •
You do not suffer the effects of extreme temperatures. •
You learn one 1st level spells from the primal spell
list that does not require concentration. You can cast this spell once
between short or long rests without expending a spell slot. Elemental Might At 10th level, your
primal might infuses you, granting you the following abilities: •
You learn another 1st level spell and a 2nd level
spells from the primal spell list that does not require concentration. You
can cast these spells once between short or long rests each without expending
a spell slot. •
When you cast a spell of 1st level or higher that deals
acid, cold, fire, lightning, or thunder damage your weapon attacks deal an
additional 1d6 damage of the same type until the end of your next turn. Ancient Champion At 17th level, you
gain the following abilities: •
You learn one 3rd level spell from the
primal spell list that do not require concentration. You can cast this spell
once between short or long rests without expending a spell slot. •
You can cast primal spells you have
gained through this warrior tradition as part of the bonus action to start or
maintain your rage. |