Barbarian

 

Barbarian: Warrior Tradition: Primordial Herald

The primordial herald harnesses the chaotic power of primordial storms, channelling the raw, primal energy.

Primordial Herald Features

Primal Core

Beginning at 2nd level, you gain the following abilities:

          You can cast spells that you gain from this warrior tradition even while raging.

          You do not suffer the effects of extreme temperatures.

          You learn one 1st level spells from the primal spell list that does not require concentration. You can cast this spell once between short or long rests without expending a spell slot.

 

Elemental Might

At 10th level, your primal might infuses you, granting you the following abilities:

          You learn another 1st level spell and a 2nd level spells from the primal spell list that does not require concentration. You can cast these spells once between short or long rests each without expending a spell slot.

          When you cast a spell of 1st level or higher that deals acid, cold, fire, lightning, or thunder damage your weapon attacks deal an additional 1d6 damage of the same type until the end of your next turn.

 

Ancient Champion

At 17th level, you gain the following abilities:

          You learn one 3rd level spell from the primal spell list that do not require concentration. You can cast this spell once between short or long rests without expending a spell slot.

          You can cast primal spells you have gained through this warrior tradition as part of the bonus action to start or maintain your rage.