Bard

 

Bard: Bardic College: College of Charm

 

Bards of the College of Charm use their charisma to enchant and captivate. With a mere glance or word, they sway hearts and minds, effortlessly turning foes into allies and mundane moments into unforgettable experiences.

College of Charm Features

Mesmerising Magic

When you join the college of charm at 3rd level, you gain access to additional spells when you reach certain levels in this class (see the mesmerising magic table). Once you gain a mesmerising magic spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.

Once you reach a level to learn one of these spells, you can also cast that spell once between long rests without expending a spell slot.

 

 

Mesmerising Magic

Level

Spells

3

Charm person

5

Enthral

9

Enemies abound

13

Charm monster

17

Hold monster

Unforgettable Performance

Beginning at 6th level, once during your ‘bardic performances’, you can have one creature retain the bardic performance dice after it has been used, extending the effect of the bardic performance for that creature.

You regain the use of this ability each time you activate your bardic performance.

 

Irresistible Charm

Beginning at 18th level, you use an action to target a creature. The creature becomes charmed by you until it takes any damage or until you use this feature again to charm another creature.

While charmed by this ability, you can have a target that is more than 5 feet away from you move towards you by the most direct route on its turn. The target provokes opportunity attacks and will move through dangerous terrain and fall off cliffs if the direct route demands it. A charmed creature can make the saving throw each time the target is about to move into a dangerous situation (such as when about to provoke an opportunity attack or move into dangerous terrain). On a successful saving throw, the effect ends for that creature.