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Bard |
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Bard: Bardic College: College of Charm |
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Bards of the College of Charm use their charisma to enchant and
captivate. With a mere glance or word, they sway hearts and minds,
effortlessly turning foes into allies and mundane moments into unforgettable
experiences. |
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College of Charm Features |
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Spiritual Focus When you join the
college of spirits at 3rd level, you learn to employ tools that aid you in
channelling spirits. You can use the
following objects as a spellcasting focus for your spells: candles, crystal
balls, skull or bones, spirit boards, or special card decks. Awaken Spirit Beginning at 3rd
level, you can call forth a spirit to aid you as an action. The spirit
appears in a space within 30 feet of you and takes on a form of your choice
(e.g., a fox or dragon, or the ghost of an ancestor). The spirit does not
occupy the space, and it is immune to all damage and effects. The spirit remains
in place for the duration unless you use an action to use one of the
following abilities: •
Healing Touch. The spirit moves up to 30 feet to
another unoccupied space and then restores hit points equal to a bardic
performance die roll + your Charisma modifier to all creatures within 5 feet
of it. •
Ethereal Flight. The spirit moves up to 30 feet to
another unoccupied space. It moves through other creatures and objects and
each creature it passes through must make a Charisma saving throw. On a
failed save, you can roll you bardic performance die. The creature takes
force damage equal the number rolled. •
Guardian Spirit. The spirit flies to shield a creature
within 30 feet of it. The spirit moves into the creature’s space when you use
this ability. Until the beginning of your next turn, you can roll your bardic
performance die whenever the target takes damage and reduces the damage by
the result of the roll. You can use this
feature once between short or long rests. The spirit disappears after 1
hour or after you have used an action on its abilities a total number of
times equal to your Charisma modifier. Tales from Beyond At 6th level, your
communion with spirits allows you to learn their tales. While you are
holding a spiritual focus, you can use a bonus action to expend one of your
bardic performance dice and roll on the spirit tales table using your bardic
performance dice to determine the effect of the spirits’ tale. You retain the
tale in mind until you use an action to bestow the tale’s effect onto a
creature with 30 feet, or you finish a short or long rest. You can retain only
one of these tales in mind at a time, and rolling on the spirit tales table
again immediately ends the effect of the previous tale. Spiritual Mystic At 18th level, you gain
the following benefits when you use your ‘tales from beyond’ outside of
combat: •
You do not have to expend a bardic
performance dice to activate the ability. •
You can select any spirit tale effect
except ‘tale of death’. When you use your
‘tales from beyond’ feature in combat, you instead have the ability to nudge
the spirits of toward certain tales. You can roll the dice twice and choose
which of the rolled tales you retain. If you roll the same number on both
dice, you can ignore the number and choose any effect on the table. |
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