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Bard |
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Bard: Bardic College: College of Secrets |
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Bards of the College of Secrets delves into the shadows, uncovering
hidden truths and ancient mysteries long forgotten. With a mastery of
whispers and veiled melodies, they reveal what others cannot see. |
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College of Secrets Features |
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Shadow Blades When you join the
college of secrets at 3rd level, you gain the ability to make your attacks
magically hurtful to a creature's mind. Once per turn, when
you hit a creature with an attack, you can expend one use of your bardic
performance to roll your bardic performance dice twice and add the result to
the damage roll of the attack. This additional damage is psychic damage and
is not multiplied on a critical hit. The psychic damage
bonus increases when you reach certain levels in this class. At 7th level,
the extra damage increases to three bardic performance dice, at 13th level,
the damage increases to four bardic performance dice, and at 19th level, the
damage increases to five bardic performance dice. Mantle of Secrets At 3rd level, you
also gain the ability to adopt a humanoid's persona. When a humanoid dies
within 30 feet of you, you can use a reaction to magically capture its
shadow. You retain this shadow until you use it, or you finish a long rest. You can use the
shadow as an action. When you do so, it vanishes, magically transforming into
a disguise that appears on you. You now look like the dead person, but
healthy and alive. This disguise lasts for 1 hour or until you end it as a
bonus action. While you're
disguised by a shadow, you gain access to all information that the humanoid
would freely share with a casual acquaintance. Such information includes
general details on its background and personal life but doesn't include
secrets. The information is enough that you can pass yourself off as the
person by drawing on its memories. As an action,
another creature can attempt to see through this disguise. The creature must
succeed on an Intelligence or Wisdom saving throw with a -5 penalty to see
through the disguise. Once you capture a
shadow with this feature, you cannot capture another one with it until you
finish a short or long rest. Whispered Revelations Beginning at 6th
level, you can use a creature’s deepest secrets against them. As an action,
you choose a creature within 60 feet that you can see and hear. The target
must make a Wisdom saving throw. On a failed save, you learn one secret the
creature has, chosen by the DM. Additionally, this
secret allows you to gain the upper hand against the target. When you roll an
ability check, attack roll, or saving throw against the target, you can grant
yourself advantage on the roll. You lose this benefit after you have used
this ability to gain advantage a number of times equal to your Charisma
modifier or after 1 hour. Once you
successfully learn a creature’s secrets, you cannot use this feature again
until you finish a short or long rests. Forgotten Weakness Beginning at 18th
level, you can reveal a forgotten weakness about a creature or object.
Whenever another creature deals damage to a creature or object, you can use
your reaction to have the creature make a Charisma saving throw (objects
automatically fail this saving throw). On a failed saving throw, the creature
or object is vulnerable to the triggering damage, and the triggering damage
ignores any damage resistance the target might have. Once you
successfully revealed a forgotten weakness, you cannot use this feature again
until you finish a long rest. |