Preying Spider Wild Traits

This template has access to the following wild traits:

  • Agile. The creature gains proficiency in Dexterity saving throws and it can use its choice of its Strength or Dexterity modifier for attack and damage rolls with unarmed attacks. The creature must use the same modifier for both rolls.

  • Bulky. The template gains proficiency in Strength and Constitution saving throws.

  • Darkvision. The creature gains darkvision to a range of 60 feet.

  • Evasive. When the creature is subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.

  • Large. (counts as 2 wild traits). The creature’s size is large and as a result the creature gains +2 bonus to its armour class and a 1d4 damage bonus to its melee damage rolls. The large trait replaces the template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 15 (+2). The creature’s maximum hit points also increase by 1 for each of your druid levels.

  • Erratic Escape. When this creature is attacked by a melee attack, it can use a reaction to give the attacker disadvantage on the attack. If the attack misses, this creature can immediately move up to 10 feet as a part of that reaction without provoking opportunity attacks.

  • Instinctive Dodge. Other creatures do not gain advantage on attack rolls against this creature as a result of being hidden or invisible.

  • Multiattack: Draining Sting. (counts as 2 wild traits). When the creature takes the attack action, it can use a bonus action to make an attack with a draining sting:

    Draining Sting. Melee attack, reach 5 ft., 1d4 piercing damage. This attack automatically fails unless the target is grappled by this creature. On a hit, the target is weakened until the end of its next turn. On a critical hit, the target also gains a point of exhaustion

  • Potent Venom. Once per turn, the creature can add 2d4 to a damage roll when it deals poison damage with one of unarmed strikes.

  • Special Attack: Pincer Strike. When the creature takes an attack action, it can replace one of its attacks with a special attack, a pincer strike:

    Pincer Strike. Melee attack, reach 5 ft., 2d4 bludgeoning damage. On a hit, a target that is the same size or smaller is grappled and restrained until the grapple ends. While this creature has a target grappled, it cannot make attacks with pincer strike.

  • Sticky-footed. The creature gains a climb speed equal to its speed. If the creature already has a climb speed, it can increase that climb speed by 10 feet instead. The creature also gains the ability to move up, down, and across vertical surfaces and upside down along ceilings.

  • Territorial. Other creatures provoke an opportunity attack from the creature when they move 5 feet or more while within the creature’s reach.

  • Special Attack: Sticky Web. When the creature takes an attack action, it can replace one of its attacks with a special attack, a sticky web:

    Sticky Web. Ranged attack, range (25/50). On a hit, the target is grappled and restrained while grappled by the webbing. The webbing can be attacked and destroyed (AC 10; hp 15; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Great Beast Spirits

Preying Spider

The Preying Spider spirit look after insectoid animals that lurk and hunt to survive such as spiders, scorpions, and mantises.


Preying Spider

Small or medium beast

Armor Class 13 (+1 from natural armour)

Speed 30 feet, climb 30 feet

Str 12 (+2)

Int 2 (-4)

Dex 15 (+2)

Wis 12 (+1)

Con 14 (+2)

Cha 5 (-3)

Special

Preying Poison. When this creature reduces a target to 0 hit points dealing poison damage to the target, the target is stable but poisoned for 1 hour, even after regaining hit points. The target is also paralyzed while poisoned in this way.

Actions

Poisonous Strike. Melee attack, reach 5 ft., 1d4 piercing damage. On a hit, the target must succeed on a Constitution saving throw or take 2d4 poison damage.