Skittish Squirrel Wild Traits

This template has access to the following wild traits:

  • Agile. The creature gains proficiency in Dexterity saving throws and it can use its choice of its Strength or Dexterity modifier for attack and damage rolls with unarmed attacks. The creature must use the same modifier for both rolls.

  • Extra sensory. The creature gains blindsight out to a range of 30 feet.

  • Evasive. When the creature is subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.

  • Keen senses (sight). The creature has advantage on Wisdom (perception) checks that rely on sight.

  • Large. (counts as 2 wild traits). The creature’s size is large and as a result the creature gains +2 bonus to its armour class and a 1d4 damage bonus to its melee damage rolls. The large trait replaces the template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 15 (+2). The creature’s maximum hit points also increase by 1 for each of your druid levels.

  • Quick Hide. The creature can take the hide action as a bonus action.

  • Rampage. When the creature reduces another creature to 0 hit points with a melee attack on its turn, it can immediately use a bonus action to move up to half its speed and make another attack.

  • Special Attack: Rapid Bite. When the creature takes an attack action, it can replace one of its attacks with a special attack, a Rapid bite:

    Rapid Bite. Melee attack, reach 5 ft., 1d6 piercing damage. On a hit, the target must succeed on a Constitution saving throw or become diseased until the condition is removed.

  • Strong Leap. The creature gains proficiency in athletics and its jumping distance is doubled. Further, the creature does not need a running start to make a long or high jump.

  • Strong Wings. The creature gains a 40 feet fly speed. If the creature already has fly speed, it can increase that speed by 10 feet instead.

Great Beast Spirits

Skittish Squirrel

The Skittish Squirrel spirit look after curious animals that navigating their environments with quick, agile movements  such as mice, ferrets and bats.

Skittish Squirrel

Small or medium beast

Armor Class 12

Speed 35 feet, climb 30 feet

Str 13 (+1)

Int 3 (-4)

Dex 14 (+2)

Wis 11 ( - )

Con 14 (+2)

Cha 6 (-3)

Special

Nimble Beast. Without squeezing, this creature can move through and stop in a space large enough for a creature one size smaller than its size.

Actions

Snap Bite. Melee attack, reach 5 ft., 1d6 piercing damage. On a hit, this creature does not provoke opportunity attacks from the target when it moves out of the targets reach until the end of the turn.