Druid

 

Druid: Great Beast Spirit: Lurking Crawfish

The Lurking Crawfish spirit watches over aquatic creatures that adapt to their surroundings to survive and hunt, such as snails, crabs, and squids.

Lurking Crawfish Wild Trait Options

Bulky. This creature has proficiency in Strength and Constitution saving throws.

Deep Adaptation. This creature has darkvision to a range of 120 feet. In addition, this creature has disadvantage on Wisdom (Perception) checks that rely on sight when it or whatever it is trying to perceive is in bright light.

Firm Grip. This creature can grapple creatures of any size. If this creature grapples a creature that is larger than itself, the grappled creature’s speed is not reduced to 0. Instead, this creature moves into the grappled creature’s space and attaches itself to the grappled creature until the grapple ends. While attached to another creature, this creature automatically moves with this creature when it moves. While grappled in this way, the grappled creature has disadvantage on attack rolls against this creature and its speed is halved.

Keen senses (sight). This creature has advantage on Wisdom (perception) checks that rely on sight.

Large (counts as 2 wild traits). This creature’s size is large and as a result this creature adds 10 to all its speeds and a 1d4 damage bonus to its melee damage rolls. The large trait replaces the template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 16 (+3).

Special Attack: Crushing Jaw. This creature can use a bonus action to make a special attack, crushing jaw:

          Crushing Jaw . Melee attack, reach 5 ft., 1d10 bludgeoning damage. If this creature is already grappling the target, this attack automatically hits the target.

Multiattack: Writhing Tentacles (counts as 2 wild traits). This creature can use a bonus action to make a special attack, writhing tentacles:

          Writhing Tentacles. Melee attack, reach 10 ft., On a hit, the target is grappled. If the target was already grappled when hit by the writhing tentacles, the target is also restrained until the grapple ends. This creature can grapple and restrain up to 4 creatures with this trait. A target that is larger than this creature is immune to being restrained by this attack.

Natural Camouflage.  When this creature takes the hide action, it can attempt to hide by pressing itself up against a solid surface, allowing it to hide in plain sight. If this creature hides against a surface, it remains hidden for as long as it remains there without moving or taking actions. If this creature moves or takes an action or a reaction, it is revealed. Any creature that observes this creature hide in this way remains aware of this creature’s location.

Protective Shell. This creature gains a +2 bonus to its armour class.

Skilled Hunter. This creature has proficiency in Perception and Stealth. If this creature is already proficient with both of these skills, it instead gains expertise in one of these skills.

Toxic Skin. This creature’s skin is covered in a toxic mucus. Once on a turn, a creature that comes in contact with the mucus must make a Constitution saving throw or become fatigued until the end of its next turn. If the target rolls a 1 on the saving throw, it becomes paralysed instead. A creature comes in contact with the mucus:

          If it hits this creature with an unarmed strike.

          If it ends its turn grappled or restrained by this creature (or grappling or restraining this creature).

          When this creature hits it with an unarmed strike, it can forgo dealing damage to instead touch the target with the mucus.

Swimmer. This creature has a swim speed of 40 feet. If this creature already has a swim speed, its swim speed is instead increased by 20 feet. While this creature is submerged in water, it can take the dash action as a bonus action. This creature can also breathe water.

 

 

Lurking Crawfish

Small or medium beast

Armor Class 13 (+1 from natural armour)

Speed 20 feet, Swim 20 feet

Str 15 (+2)

Int 3 (-4)

Dex 13 (+1)

Wis 13 (+1)

Con 14 (+2)

Cha 7 (-2)

Senses -

Special

Amphibious. This creature can breathe air and water.

Clinging Tenacity. This creature has advantage on saving throws to resist being moved against its will.

Low-light vision. This creature can see in dim light is if it was bright light.

Actions

Binding Hold. Melee attack, reach 5 ft., 1d4 bludgeoning damage. On a hit, the target is also grappled. If this attack is made against a target that is already grappled this attack automatically hit this target.