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Druid |
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Druid: Great Beast Spirit: Prowling Cat |
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The Prowling Cat spirit look after stalking animals known for their
keen senses and agility such as tigers, lynx, and panthers. |
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Prowling Cat Wild Trait Options |
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Agile. This
creature has proficiency in Dexterity saving throws, and it can use its
choice of its Strength or Dexterity modifier for attack and damage rolls with
unarmed attacks. It must use the same modifier for both rolls. Ambush
Hunter. This creature has advantage on initiative. Bulky.
This creature has proficiency in Strength and
Constitution saving throws. Darkvision.
This creature has darkvision
to a range of 60 feet. Evasive.
When this creature is subjected to an effect that
allows you to make a Dexterity saving throw to take only half damage, it
instead takes no damage if it succeeds on the saving throw. Large
(counts as 2 wild traits). This creature’s size
is large and as a result this creature gains +2 bonus to its armour class and
a 1d4 damage bonus to its melee damage rolls. The large trait replaces the
template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 16
(+3). Motionless.
This creature has advantage on Dexterity (stealth) checks to hide itself. In
addition, other creatures have disadvantage on Wisdom (perception) skill
checks to locate this creature when it is hiding. Multiattack:
Pouncing Bite. (counts as 2 wild traits). This
creature can use a bonus action to make a special attack, pouncing bite: •
Pouncing Bite. Melee
attack, reach 5 ft., 1d6 piercing damage. If this creature
moved at least 20 feet directly toward the target on the turn it makes this
attack, the target must also succeed on a Strength saving throw or take an
additional 1d6 bludgeoning damage and be knocked prone. Skilled
Prowler. You gain proficiency in Acrobatics and
Stealth. If this creature is already proficient with both of these skills, it
instead gains expertise in one of these skills. Sprinter.
This creature can take the dash action as a bonus
action. Strong
Leap. This creature has advantage on
Strength (athletics) checks, and its jumping distance is doubled. Further,
this creature does not need a running start to make a long or high jump. Sure-footed.
This creature gains a climb speed equal to its speed.
If this creature already has a climb speed, it can increase that climb speed
by 10 feet instead. This creature also has advantage on Strength (athletics)
checks. |
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