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Druid |
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Druid: Great Beast Spirit: Prancing Deer |
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The Prancing Deer spirit look after free spirited herd animals such as
horses, antelopes, and goats. |
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Prancing Deer Wild Trait Options |
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Agile. This
creature has proficiency in Dexterity saving throws, and it can use its
choice of its Strength or Dexterity modifier for attack and damage rolls with
unarmed attacks. It must use the same modifier for both rolls. Brush. Opportunity
attacks against this creature have disadvantage. Bulky.
This creature has proficiency in Strength and
Constitution saving throws. Evasive. When
this creature is subjected to an effect that allows you to make a Dexterity
saving throw to take only half damage, it instead takes no damage if it
succeeds on the saving throw. Exceptional
Endurance. This creature has advantage on saving
throws to avoid becoming diseased, fatigued or exhausted. Large.
(counts as 2 wild traits). This creature’s size
is large and as a result this creature gains +2 bonus to its armour class and
a 1d4 damage bonus to its melee damage rolls. The large trait replaces the
template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 16
(+3). Migratory
Grazer. This creature’s normal speed increases by
10 feet. Multiattack:
Thrusting Antlers (counts as 2 wild traits). This
creature can use a bonus action to make a special attack, thrusting antlers: •
Thrusting Antlers. Melee
attack, reach 5 ft., 1d6 piercing damage. If
this attack is made with advantage, the target is also knocked prone
on a hit. Skilled
Escapist. You gain proficiency in Acrobatics and
Survival. If this creature is already proficient with both of these skills,
it instead gains expertise in one of these skills. Special
Attack: Powerful Kick. When this creature takes
an attack action, it can replace one of its attacks with a special attack, a
powerful kick: •
Powerful Kick. Melee
attack, reach 5 ft., 2d6 bludgeoning damage. On a hit, this
creature can push the target up to 10 feet away from it. Sure-footed. This
creature gains a climb speed equal to its speed. If this creature already has
a climb speed, it can increase that climb speed by 10 feet instead. This
creature also has advantage on Strength (athletics) checks. Sprinter. This
creature can take the dash action as a bonus action. |
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