Druid

 

Druid: Great Beast Spirit: Prancing Deer

The Prancing Deer spirit look after free spirited herd animals such as horses, antelopes, and goats.

Prancing Deer Wild Trait Options

Agile. This creature has proficiency in Dexterity saving throws, and it can use its choice of its Strength or Dexterity modifier for attack and damage rolls with unarmed attacks. It must use the same modifier for both rolls.

Brush. Opportunity attacks against this creature have disadvantage.

Bulky. This creature has proficiency in Strength and Constitution saving throws.

Evasive. When this creature is subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.

Exceptional Endurance. This creature has advantage on saving throws to avoid becoming diseased, fatigued or exhausted.

Large. (counts as 2 wild traits). This creature’s size is large and as a result this creature gains +2 bonus to its armour class and a 1d4 damage bonus to its melee damage rolls. The large trait replaces the template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 16 (+3).

Migratory Grazer. This creature’s normal speed increases by 10 feet.

Multiattack: Thrusting Antlers (counts as 2 wild traits). This creature can use a bonus action to make a special attack, thrusting antlers:

          Thrusting Antlers. Melee attack, reach 5 ft., 1d6 piercing damage. If this attack is made with advantage, the target is also knocked prone on a hit.

Skilled Escapist. You gain proficiency in Acrobatics and Survival. If this creature is already proficient with both of these skills, it instead gains expertise in one of these skills.

Special Attack: Powerful Kick. When this creature takes an attack action, it can replace one of its attacks with a special attack, a powerful kick:

          Powerful Kick. Melee attack, reach 5 ft., 2d6 bludgeoning damage. On a hit, this creature can push the target up to 10 feet away from it.

Sure-footed. This creature gains a climb speed equal to its speed. If this creature already has a climb speed, it can increase that climb speed by 10 feet instead. This creature also has advantage on Strength (athletics) checks.

Sprinter. This creature can take the dash action as a bonus action.

 

Prancing Deer

Small or medium beast

Armor Class 11

Speed 50 feet

Str 14 (+2)

Int 3 (-4)

Dex 14 (+2)

Wis 12 (+1)

Con 14 (+2)

Cha 5 (-3)

Special

Fleet-footed escape. This creature can ignore difficult terrain when it takes the dash or disengage action.

Actions

Crushing Hooves. Melee attack, reach 5 ft., 2d4 bludgeoning damage. On a critical hit, the target is stunned until the beginning of its next turn or until it takes damage, is hit by an attack, or fails a saving throw.