Druid

 

Druid: Great Beast Spirit: Crawling Beetle

The Crawling Beetle spirit look after crawling and whimsical animals that would rather mind their own business such as caterpillars, bees, and snails.

Crawling Beetle Wild Trait Options

Agile. This creature armour class becomes equal to 10 + Dexterity modifier. The creature has proficiency in Dexterity saving throws, and it can use its choice of its Strength or Dexterity modifier for attack and damage rolls with unarmed attacks. It must use the same modifier for both rolls.

Bulky. This creature has proficiency in Strength and Constitution saving throws.

Large (counts as 2 wild traits). This creature’s size is large and as a result this creature adds 10 to all its speeds and a 1d4 damage bonus to its melee damage rolls. The large trait replaces the template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 16 (+3).

Natural Protection. This creature’s armour class becomes 15 instead of the template’s normal armour class and it does not add Dexterity to its armour class.

Protective Shell. This creature gains a +2 bonus to its armour class.

Relentless. Once when this creature would normally be reduced to 0 hit points, it is reduced to 1 hit point instead. This creature can use this wild trait once between short or long rests.

Skilled Adaptor. This creature has proficiency in Stealth and Survival. If this creature is already proficient with both of these skills, it instead gains expertise in one of these skills.

Special Attack: Poison Sting. When this creature takes an attack action, it can replace one of its attacks with a special attack, a poison sting:

          Poison Sting. Melee attack, reach 5 ft., 1d4 piercing damage and 1d8 poison damage. This attack has advantage against grappled creatures.

Sticky-footed. This creature gains a climb speed equal to its speed. If this creature already has a climb speed, it can increase that climb speed by 10 feet instead. This creature also gains the ability to move up, down, and across vertical surfaces and upside down along ceilings.

Strong Leap. This creature has advantage on Strength (athletics) checks, and its jumping distance is doubled. Further, this creature does not need a running start to make a long or high jump.

Strong Wings. This creature gains a 40-foot fly speed. If this creature already has fly speed, it can increase that speed by 10 feet instead.

Toxic Skin. This creature’s skin is covered in a toxic mucus. Once on a turn, a creature that comes in contact with the mucus must make a Constitution saving throw or become fatigued until the end of its next turn. If the target rolls a 1 on the saving throw, it becomes paralysed instead. A creature comes in contact with the mucus:

          If it hits this creature with an unarmed strike.

          If it ends its turn grappled or restrained by this creature (or grappling or restraining this creature).

          When this creature hits it with an unarmed strike, it can forgo dealing damage to instead touch the target with the mucus.

 

 

Crawling Beetle

Small or medium beast

Armor Class 13 (+2 from natural armour)

Speed 25 feet, climb 25 feet

Str 14 (+1)

Int 1 (-5)

Dex 12 (+1)

Wis 13 (+1)

Con 14 (+2)

Cha 4 (-3)

Senses -

Special

Chitinous Resilience. This creature has resistance to piercing damage

Actions

Locking Mandibles. Melee Attack, reach 5 ft., 1d4 piercing damage. On a hit, the target is also grappled. While grappling a target with its locking mandibles, this creature cannot attack another creature.