Druid

 

Druid: Great Beast Spirit: World Snake

The World Snake spirit looks after serpentine, often scaly, animals that lurk in damp environments such as lizards, crocodiles, and vipers.

World Snake Wild Trait Options

Bulky. This creature has proficiency in Strength and Constitution saving throws.

Large (counts as 2 wild traits). This creature’s size is large and as a result this creature gains +2 bonus to its armour class and a 1d4 damage bonus to its melee damage rolls. The large trait replaces the template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 16 (+3).

Relentless. Once when this creature would normally be reduced to 0 hit points, it is reduced to 1 hit point instead. This creature can use this wild trait once between short or long rests.

Extra sensory. This creature gains blindsight out to a range of 30 feet.

Natural Camouflage.  When this creature takes the hide action, it can attempt to hide by pressing itself up against a solid surface, allowing it to hide in plain sight. If this creature hides against a surface, it remains hidden for as long as it remains there without moving or taking actions. Once it moves or takes an action or a reaction, this creature is revealed. Any creature that observes this creature hide in this way remains aware of this creature’s location.

Natural Protection. This creature’s armour class becomes 16 instead of the template’s normal armour class and it does not add Dexterity to its armour class.

Skilled Escapist. You gain proficiency in Acrobatics and Survival. If this creature is already proficient with both of these skills, it instead gains expertise in one of these skills.

Multiattack: Crushing Coil (counts as 2 wild traits). This creature can use a bonus action to make a special attack, crushing coil:

          Crushing Coil. Melee attack, reach 5 ft., 1d4 bludgeoning damage. The attack fails if the target is not grappled by this creature or of the target is larger than this creature. On a hit, the target is also restrained until the grapple ends. Further, this attack automatically hits a creature already restrained by it. This creature cannot use this attack on another creature when it already has one target restrained by this attack.

Special Attack: Venomous Fangs. When this creature takes an attack action, it can replace one of its attacks with a special attack, venomous fangs:

          Venomous Fangs. Melee Attack, reach 5 ft., 1d6 piercing damage and 1d6 poison damage. On a hit, the target must also succeed on a Constitution saving throw or become poisoned until the end of its next turn. If the target rolls a 1 on the d20 for this saving throw, is also becomes fatigued while poisoned by this attack.

Territorial. Creatures provoke an opportunity attack from you when they move 5 feet or more while within your reach.

Sticky-footed. This creature gains a climb speed equal to its speed. If this creature already has a climb speed, it can increase that climb speed by 10 feet instead. This creature also gains the ability to move up, down, and across vertical surfaces and upside down along ceilings.

Swimmer. This creature has a swim speed of 40 feet. If this creature already has a swim speed, its swim speed is instead increased by 20 feet. While this creature is submerged in water, it can take the dash action as a bonus action. This creature can also breathe water.

 

 

World Snake

Small or medium beast

Armor Class 12 (+1 from natural armour)

Speed 30 feet, swim 30 feet

Str 14 (+2)

Int 2 (-4)

Dex 13 (+1)

Wis 13 (+1)

Con 14 (+2)

Cha 4 (-3)

Special

Overpowering Grip. Creatures at least one size smaller than this creature have disadvantage on saving throws to end the grappled condition when grappled by this creature.

Actions

Grappling Bite. Melee attack, reach 5 ft., 1d6 piercing damage. On a hit, the target is also grappled. While grappling a target, this creature cannot attack another creature with its grappling bite.