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Druid |
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Druid: Great Beast Spirit: Preying Spider |
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The Preying Spider spirit look after insectoid animals that lurk and
hunt to survive such as spiders, scorpions, and mantises. |
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Preying Spider Wild Trait Options |
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Agile. This
creature has proficiency in Dexterity saving throws, and it can use its
choice of its Strength or Dexterity modifier for attack and damage rolls with
unarmed attacks. It must use the same modifier for both rolls. Ambush
Hunter. This creature has advantage on initiative. Bulky.
This creature has proficiency in Strength and
Constitution saving throws. Large
(counts as 2 wild traits). This creature’s size
is large and as a result this creature gains +2 bonus to its armour class and
a 1d4 damage bonus to its melee damage rolls. The large trait replaces the
template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 16
(+3). Erratic
Escape. When this creature is the target of a melee
attack, it can use a reaction to give the attacker disadvantage on the attack
roll. If the attack misses, this creature can immediately move up to 10 feet
as a part of that reaction without provoking opportunity attacks. Instinctive
Dodge. Other creatures do not gain advantage on
attack rolls against this creature as a result of being hidden or invisible. Potent
Venom. When this creature deals poison damage to a
target with one of its natural weapons, the target also becomes poisoned
until the end of its next turn. If the attack was a critical hit, the target
becomes paralysed until the end of its next turn instead of poisoned. Skilled
Prowler. You gain proficiency in Acrobatics and
Stealth. If this creature is already proficient with both of these skills, it
instead gains expertise in one of these skills. Special
Attack: Pincer Strike. When this creature takes
an attack action, it can replace one of its attacks with a special attack, a
pincer strike: •
Pincer Strike. Melee
attack, reach 5 ft., 2d4 bludgeoning damage. On a hit, a target
that is the same size or smaller is grappled and restrained
until the grapple ends. While this creature has a target grappled, it
cannot make attacks with pincer strike. Special
Attack: Sticky Web (counts as 2 wild traits. This
creature can spin a sticky web. Spinning the web takes 1 minute for each
5-foot cube. The webbing can be attacked and destroyed (AC 10; hp 15;
vulnerability to fire damage; immunity to bludgeoning, poison, and psychic
damage). Another creature that enters the web or ends its turn there, it must
make a Dexterity saving throw or become restrained by the webbing. This creature can
also use one minute to spin this web around an incapacitated creature.
This creature remains grappled, restrained and incapacitated
until it is freed from the webbing. Finally, this
creature can use a bonus action to make a special attack, a sticky web: •
Sticky Web. Melee
attack, reach 10 ft. On a hit, the target is grappled
and restrained by the webbing. Ending the grappled condition
ends both these conditions. Sticky-footed.
This creature gains a climb speed equal to its speed.
If this creature already has a climb speed, it can increase that climb speed
by 10 feet instead. This creature also gains the ability to move up, down,
and across vertical surfaces and upside down along ceilings. Territorial.
Other creatures provoke an opportunity attack from this
creature when they move 5 feet or more while within this creature’s reach. |
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