Druid

 

Druid: Great Beast Spirit: Clever Monkey

The Clever Monkey spirit looks after animals that are adept problem solvers and climbers such as great apes and monkeys.

Clever Monkey Wild Trait Options

Agile. This creature has proficiency in Dexterity saving throws, and it can use its choice of its Strength or Dexterity modifier for attack and damage rolls with unarmed attacks. It must use the same modifier for both rolls.

Brush. Opportunity attacks against this creature have disadvantage.

Bulky. This creature has proficiency in Strength and Constitution saving throws.

Evasive. When this creature is subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.

Large (counts as 2 wild traits). This creature’s size is large and as a result this creature gains +2 bonus to its armour class and a 1d4 damage bonus to its melee damage rolls. The large trait replaces the template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 16 (+3).

Multiattack: Mighty Fists (counts as 2 wild traits). This creature can use a bonus action to make a special attack, mighty fists:

          Mighty Fists. Melee attack, reach 5 ft., 2d6 bludgeoning damage. On a hit, this creature can push the target up to 5 feet away from it.

Pack Tactics. Once per turn, this creature has advantage on a melee attack it makes against another creature when at least one of its allies is within 5 feet of that creature and the ally isn’t incapacitated.

Rampage. When this creature reduces another creature to 0 hit points with a melee attack on its turn, it can immediately use a bonus action to move up to half its speed and make another attack.

Skilled Athlete. You gain proficiency in Acrobatics and Athletics. If this creature is already proficient with both of these skills, it instead gains expertise in one of these skills.

Special Attack: Strong Throw. When this creature takes an attack action, it can replace one of its attacks with a special attack, a strong throw (it must be able to find something to throw to use this attack):

          Strong Throw. Ranged attack, range (25/50), 2d6 bludgeoning damage. On a critical hit, the target is also knocked prone. This attack can use Strength or Dexterity modifier for attack and damage rolls. It must use the same modifier for both rolls.

Strong Leap. This creature has advantage on Strength (athletics) checks, and its jumping distance is doubled. Further, this creature does not need a running start to make a long or high jump.

Sure-footed. This creature gains 30 feet climb speed. If this creature already has a climb speed, it increases that climb speed by 10 feet instead. This creature also has advantage on Dexterity (acrobatics) checks.

 

 

Clever Monkey

Small or medium beast

Armor Class 13 (+1 from natural armour)

Speed 35 feet, climb 35 feet

Str 13 (+1)

Int 4 (-3)

Dex 14 (+2)

Wis 13 (+1)

Con 14 (+2)

Cha 4 (-3)

Senses -

Special

Deft Leap. This creature can move along vertical surfaces without falling during its move and its jump distance is doubled.

Actions

Crippling Bite. Melee Attack, reach 5 ft., 1d6 piercing damage. On a hit, the target’s speed is also reduced by 10 feet until the end of the target’s next turn.