Druid

 

Druid: Great Beast Spirit: Stampeding Buffalo

The Stampeding Buffalo spirit look after Sturdy and roaming animals such as rhinos, wildebeest, and boars.

Stampeding Buffalo Wild Trait Options

Amphibious. This creature gains a swim speed equal to its speed, and it can breathe air and water.

Bulky. This creature has proficiency in Strength and Constitution saving throws.

Herd Instinct. This creature can use its reaction when another creature is being targeted by a melee attack to give the attacking creature disadvantage on the attack roll. This creature must be adjacent to the attacked creature to use this ability.

Large (counts as 2 wild traits). This creature’s size is large and as a result this creature gains +2 bonus to its armour class and a 1d4 damage bonus to its melee damage rolls. The large trait replaces the template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 16 (+3).

Multiattack: Stampeding Trample (counts as 2 wild traits). This creature can use a bonus action to make a special attack, stampeding trample:

          Stampeding Trample. This creature can immediately move up to its speed in a straight line. When this creature moves into another creature’s space like this, the target creature must make a Strength saving throw take 1d6 bludgeoning damage and be pushed up to 5 feet to a side, so it is not in the stampeding trample path. If the target is the same size as this creature or smaller, it is also knocked prone when it fails this saving throw. A target creature If a target succeeds on this saving throw, this creature stops in its space and does not continue the stampeding trample movement. A creature can only be the target of a stampeding trample one on each of its turns.

Natural Protection. This creature’s armour class becomes 16 instead of the template’s normal armour class and it does not add Dexterity to its armour class.

Rampage. When this creature reduces another creature to 0 hit points with a melee attack on its turn, it can immediately use a bonus action to move up to half its speed and make another attack.

Relentless. Once when this creature would normally be reduced to 0 hit points, it is reduced to 1 hit point instead. This creature can use this wild trait once between short or long rests.

Skilled Forager. You gain proficiency in Athletics and Survival. If this creature is already proficient with both of these skills, it instead gains expertise in one of these skills.

Siege Beast. When this creature makes a melee attack against objects and structures, this creature rolls damage as if it had scored a critical hit against the structure or object.

Special Attack: Gore. When this creature takes an attack action, it can replace one of its attacks with a special attack, a powerful kick:

          Gore. Melee attack, reach 5 ft., 2d6 piercing damage. If the attack was made with advantage, this attack deals an additional 1d6 damage. This additional damage is not multiplied on a critical hit.

Sprinter. This creature can take the dash action as a bonus action.

Stampeding Buffalo

Small or medium beast

Armor Class 11 (+1 from natural armour)

Speed 40 feet

Str 14 (+2)

Int 3 (-4)

Dex 11 ( - )

Wis 12 (+2)

Con 14 (+2)

Cha 7 (-2)

Special

Trampling Charge. When this creature moves at least 20 feet directly towards a target before it deals damage to a target that is adjacent to it, that target takes an additional 1d6 points of damage and is pushed up to 5 feet away if it is at least one size smaller than this creature.

Actions

Crushing Charge. Melee attack, reach 5 ft., 1d6 piercing damage. On a hit, the target is also pushed 5 feet away if it is the same size as this creature or smaller.