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Druid |
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Druid: Great Beast Spirit: Stampeding Buffalo |
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The Stampeding Buffalo spirit look after Sturdy and roaming animals
such as rhinos, wildebeest, and boars. |
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Stampeding Buffalo Wild Trait
Options |
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Amphibious. This
creature gains a swim speed equal to its speed, and it can breathe air and
water. Bulky.
This creature has proficiency in Strength and
Constitution saving throws. Herd
Instinct. This creature can use its reaction when another
creature is being targeted by a melee attack to give the attacking creature
disadvantage on the attack roll. This creature must be adjacent to the
attacked creature to use this ability. Large
(counts as 2 wild traits). This creature’s size
is large and as a result this creature gains +2 bonus to its armour class and
a 1d4 damage bonus to its melee damage rolls. The large trait replaces the
template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 16
(+3). Multiattack:
Stampeding Trample (counts as 2 wild traits). This
creature can use a bonus action to make a special attack, stampeding trample: •
Stampeding Trample. This
creature can immediately move up to its speed in a straight line. When this
creature moves into another creature’s space like this, the target creature
must make a Strength saving throw take 1d6 bludgeoning damage and be pushed
up to 5 feet to a side, so it is not in the stampeding trample path. If the
target is the same size as this creature or smaller, it is also knocked prone
when it fails this saving throw. A target creature If a target succeeds
on this saving throw, this creature stops in its space and does not continue
the stampeding trample movement. A creature can only be the target of a
stampeding trample one on each of its turns. Natural
Protection. This creature’s armour class becomes
16 instead of the template’s normal armour class and it does not add
Dexterity to its armour class. Rampage. When
this creature reduces another creature to 0 hit points with a melee attack on
its turn, it can immediately use a bonus action to move up to half its speed
and make another attack. Relentless. Once
when this creature would normally be reduced to 0 hit points, it is reduced
to 1 hit point instead. This creature can use this wild trait once between
short or long rests. Skilled
Forager. You gain proficiency in Athletics and
Survival. If this creature is already proficient with both of these skills,
it instead gains expertise in one of these skills. Siege
Beast. When this creature makes a melee attack
against objects and structures, this creature rolls damage as if it had
scored a critical hit against the structure or object. Special
Attack: Gore. When this creature takes an attack
action, it can replace one of its attacks with a special attack, a powerful
kick: •
Gore. Melee
attack, reach 5 ft., 2d6 piercing damage. If the attack
was made with advantage, this attack deals an additional 1d6 damage. This additional
damage is not multiplied on a critical hit. Sprinter. This
creature can take the dash action as a bonus action. |
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