Druid

 

Druid: Great Beast Spirit: Bulky Toad

The Bulky Toad spirit look after amphibious animals such as frogs, salamanders, and tortoises.

Bulky Toad Wild Trait Options

Bulky. This creature gains proficiency in Strength and Constitution saving throws.

Keen senses (sight). This creature has advantage on Wisdom (Perception) checks that rely on sight.

Large (counts as 2 wild traits). This creature’s size is large and as a result this creature gains +2 bonus to its armour class and a 1d4 damage bonus to its melee damage rolls. The large trait replaces the template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 16 (+3).

Multiattack: Sticky Tongue (counts as 2 wild traits). This creature can use a bonus action to make a special attack, sticky tongue:

          Sticky Tongue. Melee Attack, reach 20 ft., 1d6 bludgeoning damage. If the target is smaller than this creature, it is immediately moved adjacent to this creature on a hit.

Natural Camouflage.  When this creature takes the hide action, it can attempt to hide by pressing itself up against a solid surface, allowing it to hide in plain sight. If this creature hides against a surface, it remains hidden for as long as it remains there without moving or taking actions. If this creature moves or takes an action or a reaction, it is revealed. Any creature that observes this creature hide in this way remains aware of this creature’s location.

Natural Protection. This creature’s armour class becomes 16 instead of the template’s normal armour class and it does not add Dexterity to its armour class.

Protective Shell. This creature gains a +2 bonus to its armour class.

Skilled Adaptor. This creature has proficiency in Stealth and Survival. If this creature is already proficient with both of these skills, it instead gains expertise in one of these skills.

Special Attack: Swallow Whole. When this creature takes an attack action, it can replace one of its attacks with a special attack, swallow whole:

          Swallow Whole. Melee Attack, reach 5 ft., 1d6 slashing damage and the target is grappled. If this creature is already grappling the target and the target is one size smaller than this creature, the target must succeed on a Strength saving throw or be swallowed and the grapple ends. While swallowed, the target is restrained and blinded, it has total cover against attacks and other effects outside of this creature, and it takes (3d6) acid damage at the end of each of its turns. This creature can have only one target swallowed at a time. If the swallowed target ends the restrained condition, it is no longer swallowed and exits prone. If this creature dies or loses this attack, a target is also not swallowed by this creature anymore and automatically escapes, exiting prone.

Sticky-footed. This creature gains a climb speed equal to its speed. If this creature already has a climb speed, it can increase that climb speed by 10 feet instead. This creature also gains the ability to move up, down, and across vertical surfaces and upside down along ceilings.

Strong Leap. This creature has advantage on Strength (athletics) checks, and its jumping distance is doubled. Further, this creature does not need a running start to make a long or high jump.

Toxic Skin. This creature’s skin is covered in a toxic mucus. Once on a turn, a creature that comes in contact with the mucus must make a Constitution saving throw or become fatigued until the end of its next turn. If the target rolls a 1 on the saving throw, it becomes paralysed instead. A creature comes in contact with the mucus:

          If it hits this creature with an unarmed strike.

          If it ends its turn grappled or restrained by this creature (or grappling or restraining this creature).

          When this creature hits it with an unarmed strike, it can forgo dealing damage to instead touch the target with the mucus.

 

Bulky Toad

Small or medium beast

Armor Class 13 (+2 from natural armour)

Speed 25 feet, swim 40 feet

Str 14 (+2)

Int 2 (-4)

Dex 13 (+1)

Wis 13 (+1)

Con 14 (+2)

Cha 4 (-3)

Senses -

Special

Amphibious. This creature can breathe air and water.

Low-light vision. This creature can see in dim light is if it was bright light.

Vital Resilience. This creature has advantage on saving throw to avoid or end the diseased, poisoned, and weakened condition.

Actions

Snapping Bite. Melee Attack, reach 5 ft., 1d6 slashing damage. This attack deals 1d12 damage instead if the target is grappled, restrained or incapacitated.