|
Druid |
|||||||||||||||||||
|
Druid: Great Beast Spirit: Patient Bear |
|||||||||||||||||||
|
The Patient Bear spirit look after strong animals that use their claws
as tools and forage such as badgers, sloths, and anteaters. |
|||||||||||||||||||
|
Patient Bear Wild Trait Options |
|||||||||||||||||||
|
Bulky.
This creature has proficiency in Strength and
Constitution saving throws. Keen
senses (smell). This creature has advantage on Wisdom
(perception) checks that rely on smell. Large.
(counts as 2 wild traits). This creature’s size
is large and as a result this creature gains +2 bonus to its armour class and
a 1d4 damage bonus to its melee damage rolls. The large trait replaces the
template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 16
(+3). Exceptional
Endurance. This creature has advantage on saving
throws to avoid becoming diseased, fatigued or exhausted. Motionless. This
creature has advantage on Dexterity (stealth) checks to hide itself. In
addition, other creatures have disadvantage on Wisdom (perception) skill
checks to locate this creature when it is hiding. Multiattack:
Brutal Bite (counts as 2 wild traits). This
creature can use a bonus action to make a special attack, brutal bite: •
Brutal Bite. Melee
attack, reach 5 ft., 1d6 piercing damage. If the attack is
made with advantage, this attack deals an addition 1d6 points of damage. Natural
Protection. This creature’s armour class becomes 16
instead of the template’s normal armour class and it does not add Dexterity
to its armour class. Special
Attack: Clutching Claws. When this creature takes
an attack action, it can replace one of its attacks with a special attack,
clutching claws: •
Clutching Claws. Melee
attack, reach 5 ft., 1d4 bludgeoning damage. On a hit, the
target is grappled and restrained until the
grapple ends. A creature that is two sizes larger than this creature is
immune to this grapple. Special
Attack: Crushing Maul. When this creature takes
an attack action, it can replace one of its attacks with a special attack, a
crushing maul: •
Crushing Maul. Melee
attack, reach 5 ft., 1d12 slashing damage. On
a hit, the target must succeed on a Strength saving throw or be knocked prone if
it is the same size or smaller; on a critical hit, the target’s speed is also
reduced to 0 until the end of the target’s next turn. Siege
Beast. When this creature makes a melee attack
against objects and structures, this creature rolls damage as if it had
scored a critical hit against the structure or object. Skilled
Forager. You gain proficiency in Athletics and
Survival. If this creature is already proficient with both of these skills,
it instead gains expertise in one of these skills. Tunneller. This
creature has a burrow speed of 10 feet. Also, when this
creature burrows, it can leave a tunnel in its wake where a
creature of its size can squeeze through and creatures smaller than it can
move through unhindered. This creature moves at half speed when it does so. |
|
||||||||||||||||||