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Druid |
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Druid: Great Beast Spirit: Nimble Hare |
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The Nimble Hare spirit look after resourceful animals that navigating their
environments with quick, agile movements such as mice, squirrels, ferrets
and bats. |
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Nimble Hare Wild Traits |
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Agile. This
creature armour class becomes equal to 10 + Dexterity modifier. The creature has
proficiency in Dexterity saving throws, and it can use its choice of its
Strength or Dexterity modifier for attack and damage rolls with unarmed
attacks. It must use the same modifier for both rolls. Blood
Frenzy. This creature has advantage on attack
rolls against bloodied creatures, and it can re-roll one d20 as part
of an attack made with advantage against a bloodied creature. Extra
sensory. This creature gains blindsight out to a
range of 30 feet. Evasive. When
this creature is subjected to an effect that allows you to make a Dexterity
saving throw to take only half damage, it instead takes no damage if it
succeeds on the saving throw. Large
(counts as 2 wild traits). This creature’s size
is large and as a result this creature adds 10 to all its speeds and a 1d4
damage bonus to its melee damage rolls. The large trait replaces the
template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 16
(+3). Nimble
Escape. This creature can take the disengage or hide
action as a bonus action. Skilled
Athlete. You gain proficiency in Acrobatics and
Athletics. If this creature is already proficient with both of these skills,
it instead gains expertise in one of these skills. Special
Attack: Rapid Bite. When this creature takes
an attack action, it can replace one of its attacks with a special attack, a
Rapid bite: •
Rapid Bite. Melee
attack, reach 5 ft., 1d6 piercing damage. On a hit,
the target must succeed on a Constitution saving throw or become diseased until
the condition is removed. Strong
Leap. This creature has advantage on
athletics checks and its jumping distance is doubled. Further, this creature
does not need a running start to make a long or high jump. Strong
Wings. This creature gains a 40 feet
fly speed. If this creature already has fly speed, it can increase that speed
by 10 feet instead. Sure-footed. This
creature gains 30 feet climb speed. If this creature already has a climb
speed, it increases that climb speed by 10 feet instead. This creature also has
advantage on acrobatics checks. Tunneller. This
creature has a burrow speed of 10 feet. Also, when this
creature burrows, it can leave a tunnel in its wake where a
creature of its size can squeeze through and creatures smaller than it can
move through unhindered. This creature moves at half speed when it does
so. |
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