Druid

 

Druid: Great Beast Spirit: Nimble Hare

The Skittish Squirrel spirit look after resourceful animals that navigating their environments with quick, agile movements  such as mice, squirrels, ferrets and bats.

Nimble Squirrel Wild Traits

Agile. This creature has proficiency in Dexterity saving throws, and it can use its choice of its Strength or Dexterity modifier for attack and damage rolls with unarmed attacks. It must use the same modifier for both rolls.

Blood Frenzy. This creature has advantage on attack rolls against bloodied creatures, and it can re-roll one d20 as part of an attack made with advantage against a bloodied creature.

Extra sensory. This creature gains blindsight out to a range of 30 feet.

Evasive. When this creature is subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.

Keen senses (sight). This creature has advantage on Wisdom (perception) checks that rely on sight.

Nimble Escape. This creature can take the disengage or hide action as a bonus action.

Skilled Athlete. You gain proficiency in Acrobatics and Athletics. If this creature is already proficient with both of these skills, it instead gains expertise in one of these skills.

Special Attack: Rapid Bite. When this creature takes an attack action, it can replace one of its attacks with a special attack, a Rapid bite:

          Rapid Bite. Melee attack, reach 5 ft., 1d6 piercing damage. On a hit, the target must succeed on a Constitution saving throw or become diseased until the condition is removed.

Strong Leap. This creature has advantage on athletics checks and its jumping distance is doubled. Further, this creature does not need a running start to make a long or high jump.

Strong Wings. This creature gains a 40 feet fly speed. If this creature already has fly speed, it can increase that speed by 10 feet instead.

Sure-footed. This creature gains 30 feet climb speed. If this creature already has a climb speed, it increases that climb speed by 10 feet instead. This creature also has advantage on acrobatics checks.

Tunneller. This creature has a burrow speed of 10 feet. Also, when this creature burrows, it can leave a tunnel in its wake where a creature of its size can squeeze through and creatures smaller than it can move through unhindered. This creature moves at half speed when it does so. 

 

Nimble Squirrel

Small or medium beast

Armor Class 12

Speed 40 feet, climb 30 feet

Str 13 (+1)

Int 3 (-4)

Dex 14 (+2)

Wis 11 ( - )

Con 14 (+2)

Cha 6 (-3)

Special

Low-light vision. This creature can see in dim light is if it was bright light.

Nimble Beast. Without squeezing, this creature can move through and stop in a space large enough for a creature one size smaller than its size.

Actions

Snap Bite. Melee attack, reach 5 ft., 1d6 piercing damage. On a hit, this creature does not provoke opportunity attacks from the target when it moves out of the target’s reach until the end of the turn.