Stampeding Buffalo Wild Traits
This template has access to the following wild traits:
Amphibious. The creature gains a swim speed equal to its speed, and it can breathe air and water.
Bulky. The template gains proficiency in Strength and Constitution saving throws.
Herd Instinct. The creature can use its reaction when another creature adjacent to them is being targeted by a melee attack to give the attacking creature disadvantage on the attack roll.
Large. (counts as 2 wild traits). The creature’s size is large and as a result the creature gains +2 bonus to its armour class and a 1d4 damage bonus to its melee damage rolls. The large trait replaces the template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 15 (+2). The creature’s maximum hit points also increase by 1 for each of your druid levels.
Natural Protection. The creature’s armour class becomes 16 instead of the template’s normal armour class and it does not add Dexterity to its armour class.
Rampage. When the creature reduces another creature to 0 hit points with a melee attack on its turn, it can immediately use a bonus action to move up to half its speed and make another attack.
Relentless. Once when the creature would normally be reduced to 0 hit points or lose its remaining temporary hit points, it is reduced to 1 hit point or 1 temporary hit point instead. The creature can use this wild trait once between short or long rests.
Siege Beast. When the creature makes a melee attack against objects and structures, the creature rolls damage as if it had scored a critical hit against the structure or object.
Special Attack: Stampeding Trample. When the creature takes an attack action, it can replace one of its attacks with a special attack, a stampeding trample:
Stampeding Trample. Melee attack, reach 5 ft., 1 bludgeoning damage. On a hit, the target is pushed up to 5 feet away from the creature and must make a Strength saving throw or be knocked prone. When the creature hit another creature with this attack, it can make the attack again it against another target. The creature can move in between these attacks. A target can only be hit once per turn by this attack.
Sprinter. The creature can take the dash action as a bonus action.
Great Beast Spirits
Stampeding Buffalo
The Stampeding Buffalo spirit look after Sturdy and roaming animals such as rhinos, wildebeest, and boars.
Stampeding
Buffalo Small or medium beast |
||
Armor
Class 11 (+1 from natural armour) Speed 35 feet |
||
Str 14 (+2) Int 3 (-4) |
Dex 11 ( - ) Wis 12 (+2) |
Con 14 (+2) Cha 7 (-2) |
Special Charging Beast. When this creature moves at least 20 feet directly towards a target
before it makes an attack, it deals an additional 1d6 points of damage. The
creature can also push the target up to 5 feet away from it if the target is
at least one size smaller when it deals this extra damage. The creature can
only get this benefit once on each of its turns. |
||
Actions Crushing
Gore. Melee attack, reach 5 ft., 1d6 piercing
damage. On a critical hit, the target’s speed is halved, and the target has
disadvantage on the next d20 roll it makes. |