Arcane Incantations

 

Spell Description

Eldritch Magic

Incantation (arcane), Evocation

Base Incantation

Range: 60 feet (line)

Duration: Instantaneous

Casting Time: 1 action

Components: V,S

Formula: You form pure magic into a destructive beam. You can choose to take 1d6 force damage per power level when cast this spell increase the effect’s damage by 1d6 per power level. If this spell’s damage reduces you to 0 hit points, creatures other than you do not suffer the spell’s effect.

Target(s): You target one creature with a beam of eldritch energy. Make a spell attack against the target. On a hit, a target suffers the spell’s effect.

Effect: A target takes 1d6 force damage per power level.

Spellweaving Options

When you expend a spell slot as a bonus action to weave a spell from the incantation, the spell’s power level becomes equal to the level of the expended spell slot plus your spellpower. In addition, you can add spellweaving option with a total cost equal to the total power level of the spell:

 

Eldritch Blast (Costs 1)

This spellweaving option changes the spell in the following way:

          Replaces Formula: You instead form create multiple beams. When you cast this spell, you can reduce the spell’s overall power level to create one additional beam for each overall power level reduced (e.g. you can reduce the spell’s overall power level from 3 to 1 to create two additional beams for a total of 3 beams). If the total number of beams is higher than your spellcasting ability modifier, you gain a point of exhaustion when you cast this spell.

          Replaces Target(s): You target one creature with a beam of eldritch energy. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam. On a hit, a target suffers the spell’s effect.

 

Eldrich Spear (Costs 2)

This spellweaving option changes the spell in the following way:

          Replaces Range: The spell’s range instead becomes 150 feet (line). Each time you add this option, the spell’s range increases by another 150 feet.

 

Channel Magic (Costs 3)

This spellweaving option changes the spell in the following way:

          Replaces Duration: The spell instead lasts for 1 minute (concentration).

          Adds to Formula: You must use an action on subsequent turns for the duration to maintain this spell. When you do so, all targets currently under the spell’s effect automatically suffer the effect again. The spell ends automatically if you use your action to do anything else.

          Adds to Effect: A target is also affected by the spell for the duration. A target can make a Constitution saving throw at the end of each of its turns ending the spell on itself on a success.

 

Destructive Magic (Costs 4)

This spellweaving option changes the spell in the following way:

          Adds to Formula: When you cast this spell, you also suffer the spell’s effect.

          Adds to Effect: A target also takes an additional 4d6 force damage.

 

Split Magic (Costs 4)

This spellweaving option changes the spell in the following way:

          Adds to Formula: You also weave this spell twice. Both spells strike simultaneously. Any target can only suffer the effect of one of these spells on a turn. Each additional time you add this option, you weave yet another instant of this spell.