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Arcane Incantations |
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Spell Description |
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Elemental Fire Incantation (arcane), Evocation |
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Base Incantation |
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Range: 60 feet (line) Duration: Instantaneous |
Casting Time: 1 action Components: V,S |
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Formula: You invoke fire and hurl it. The fire can also
be thrown to ignite a flammable object that isn’t being worn or carried. Target(s): You target one creature or object. Make a spell attack
against the target. On a hit, the target suffers the spell’s effect. Effect: A target takes 1d10 fire damage per power
level. |
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Spellweaving Options |
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When you expend
a spell slot as a bonus action to weave a spell from the incantation, the
spell’s power level becomes equal to the level of the expended spell slot
plus your spellpower. In addition, you can add spellweaving option with a total cost equal to the total
power level of the spell: Burning
Fire (Costs 2) This spellweaving option changes the spell in the following
way: •
Adds to Effect: A target that takes
fire damage from this spell also starts burning. Burning
Hands (Costs 3) This spellweaving option changes the spell in the following
way: •
Replaces Range:
The spell’s range is instead 15 feet (line). •
Replaces Target(s):
The spell instead target’s all creatures in a cone:
Target creatures must succeed on a Dexterity saving throw or suffer the
spell’s effect. On a successful saving throw, a
creature still takes half damage from the spell’s effect but does not suffer
any other part of the effect. Each additional time
you add this option, the range of the spell increases by an additional 15
feet. Fiery
spell (Costs 3) This spellweaving option changes the spell in the following
way: •
Adds to Effect:
A target also takes an additional 1d10 fire damage. Each
additional time you add this option, the spell’s total damage increases by
another 1d10 fire damage. Fireball
(Costs 5) This spellweaving option changes the spell in the following
way: •
Replaces Target(s): The spell
instead targets all creatures in a 20-foot-radius sphere: A target must succeed
on a Dexterity saving throw or suffer the spell’s effect. On a successful
saving throw, a target still takes half damage from the spell’s effect but
does not suffer any other part of the effect. Each additional time you add
this option, the radius of the sphere increases by an additional 20-foot. Fire
Storm (Costs 7) This spellweaving option changes the spell in the following
way: •
Replaces Formula: The spell instead
engulfs an area until the end of your next turn. •
Replaces Target(s): The spell
targets all creatures in an area that is made from up to ten 10-foot cubes,
which you can arrange as you wish. Each cube must have at least one face
adjacent to the face of another cube: Until the beginning of your next turn,
any creature that enters the spell’s area for the first time on a turn or
ends its turn there must make a Dexterity saving throw or suffer the spell’s
effect. On a successful saving throw, a target still takes half damage from
the spell’s effect but does not suffer any other part of the effect. |
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