Arcane Incantations

 

Spell Description

Elemental Fire

Incantation (arcane), Evocation

Base Incantation

Range: 60 feet (line)

Duration: Instantaneous

Casting Time: 1 action

Components: V,S

Formula: You invoke fire and hurl it. The fire can also be thrown to ignite a flammable object that isn’t being worn or carried.

Target(s): You target one creature or object. Make a spell attack against the target. On a hit, the target suffers the spell’s effect.

Effect: A target takes 1d10 fire damage per power level.

Spellweaving Options

When you expend a spell slot as a bonus action to weave a spell from the incantation, the spell’s power level becomes equal to the level of the expended spell slot plus your spellpower. In addition, you can add spellweaving option with a total cost equal to the total power level of the spell:

 

Burning Fire (Costs 2)

This spellweaving option changes the spell in the following way:

          Adds to Effect: A target that takes fire damage from this spell also starts burning.

 

Burning Hands (Costs 3)

This spellweaving option changes the spell in the following way:

          Replaces Range: The spell’s range is instead 15 feet (line).

          Replaces Target(s): The spell instead target’s all creatures in a cone: Target creatures must succeed on a Dexterity saving throw or suffer the spell’s effect. On a successful saving throw, a creature still takes half damage from the spell’s effect but does not suffer any other part of the effect. Each additional time you add this option, the range of the spell increases by an additional 15 feet.

 

Fiery spell (Costs 3)

This spellweaving option changes the spell in the following way:

          Adds to Effect: A target also takes an additional 1d10 fire damage. Each additional time you add this option, the spell’s total damage increases by another 1d10 fire damage.

 

Fireball (Costs 5)

This spellweaving option changes the spell in the following way:

          Replaces Target(s): The spell instead targets all creatures in a 20-foot-radius sphere: A target must succeed on a Dexterity saving throw or suffer the spell’s effect. On a successful saving throw, a target still takes half damage from the spell’s effect but does not suffer any other part of the effect. Each additional time you add this option, the radius of the sphere increases by an additional 20-foot.

 

Fire Storm (Costs 7)

This spellweaving option changes the spell in the following way:

          Replaces Formula: The spell instead engulfs an area until the end of your next turn.

          Replaces Target(s): The spell targets all creatures in an area that is made from up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube: Until the beginning of your next turn, any creature that enters the spell’s area for the first time on a turn or ends its turn there must make a Dexterity saving throw or suffer the spell’s effect. On a successful saving throw, a target still takes half damage from the spell’s effect but does not suffer any other part of the effect.