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Wizard |
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Wizard: School Specialisation: Divination |
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Divination magic centres on acquiring knowledge and insights,
allowing the caster to foresee the future, uncover hidden truths, and gain
information. |
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Divination Features |
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Portent Starting at 3rd
level, you divination magic leaves glimpses of what is to come.
When you use divination magic, glimpses of the future begin to press in on
your awareness. After you use a spell slot to cast a divination spell of 1st
level or higher, roll a d20 and record the number rolled. Within the next
minute, you can replace any attack roll, saving throw, or ability check made
by you or a creature that you can see with this portent roll. You must choose
to do so before the roll, and you can only have one portent roll recorded at
the time. A portent roll is lost once you use it or after 1 minute. Seer Starting at
10th level, the visions in your dreams intensify and paint a more
accurate picture in your mind of what is to come. You can have up to two
portent rolls recorded at any one time. And these rolls last for up to 1 hour
each or until they have been used. You can choose to drop one of these rolls
(no action required) to replace that portent roll with another portent roll
when you cast a divination spell with a spell slot of 1st level or higher. Also, when you cast a
divination spell of 1st level or higher, choose one of the following
benefits, which lasts until you are incapacitated, you take long
rest, or you use this feature again to gain another benefit. •
Greater Comprehension. You can
understand any language. •
See Through Darkness. You gain darkvision out to a range of 120 feet •
See Beyond. You can
see into the ethereal plane within 30 feet of you. •
See The Unseen. You can
see invisible creatures and objects within 15 feet of you
that are within line of sight. |