Wizard

 

Wizard: School Specialisation: Divination

Divination magic centres on acquiring knowledge and insights, allowing the caster to foresee the future, uncover hidden truths, and gain information.

 

Divination Features

Portent

Starting at 3rd level, you divination magic leaves glimpses of what is to come. When you use divination magic, glimpses of the future begin to press in on your awareness. After you use a spell slot to cast a divination spell of 1st level or higher, roll a d20 and record the number rolled. Within the next minute, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with this portent roll. You must choose to do so before the roll, and you can only have one portent roll recorded at the time. A portent roll is lost once you use it or after 1 minute.

 

Seer

Starting at 10th level, the visions in your dreams intensify and paint a more accurate picture in your mind of what is to come. You can have up to two portent rolls recorded at any one time. And these rolls last for up to 1 hour each or until they have been used. You can choose to drop one of these rolls (no action required) to replace that portent roll with another portent roll when you cast a divination spell with a spell slot of 1st level or higher.

Also, when you cast a divination spell of 1st level or higher, choose one of the following benefits, which lasts until you are incapacitated, you take long rest, or you use this feature again to gain another benefit.

          Greater Comprehension. You can understand any language.

          See Through Darkness. You gain darkvision out to a range of 120 feet

          See Beyond. You can see into the ethereal plane within 30 feet of you.

          See The Unseen. You can see invisible creatures and objects within 15 feet of you that are within line of sight.