|
Wizard |
|
Wizard: School Specialisation: Transmutation |
|
Transmutation magic alters the
properties and nature of objects and creatures, changing their form,
composition, or abilities. |
|
Transmutation Features |
|
Transmuter’s Stone Starting at 3rd
level, you can spend 8 hours creating a transmuter’s stone that stores
transmutation magic. You can benefit
from the stone yourself or give the stone to another creature. Any creature
that holds the stone gains the effect of the transmuter stone while the stone
is in the creature’s possession. When you create
the stone, choose one of the following effects for the transmuter stone: •
Alteration. The
creature gains one effect listed in the alter self spell (chosen when this option
is selected). •
Fast. The
creature’s speed increases by 10 feet while the creature is unencumbered. •
Resilient. The
creature’s armour class cannot be lower than 13 + Your Intelligence modifier. •
Resistant. The
creature has resistance to acid, cold, fire, lightning, poison or thunder
damage (chosen when this option is selected). If the
transmuter’s stone is on your possession, you can gain the following
additional benefits when you cast a transmutation spell of 1st level or
higher: •
You can change the chosen of your
stone into another effect. •
If the spell requires
concentration and targets one or more creatures, you can choose the target(s)
of the spell to also gain the benefit of the stone for the duration of the
spell. If you create a
new transmuter’s stone, the previous one ceases to function. Master Transmuter Beginning at
10th level, you can use your action to consume the reserve of transmutation
magic stored within your transmuter’s stone in a single burst. Your
transmuter’s stone is destroyed and can’t be remade until you finish a long
rest. When you do so, choose one of the following effects: •
Major Transformation. You
immediately cause a 5th level or lower transmutation spell in your spellbook
to simply take effect. This spell does not require concentration, and it
lasts for the spell’s full duration. You must still provide the chosen spell
with any costly material components it requires. The spell takes effect as if
it was cast with a 5th level spell slot. •
Panacea. You
remove all curses and poisons affecting a creature that you touch with the
transmuter’s stone. The creature also regains all its hit points
and the following conditions are removed: dazed, diseased, exhausted,
fatigued, poisoned, and weakened. •
Restore Life. You
cast the raise dead spell on a creature you touch with the
transmuter’s stone without expending a spell slot or needing to have the
spell in your spellbook. Casting the spell like this does not require
material components. •
Restore Youth. You
touch the transmuter’s stone to a willing creature, and that creature’s
apparent age is reduced by 3d10 years, to a minimum of 13 years. |