|
Wizard |
|
Wizard: School Specialisation: Necromancy |
|
Necromancy magic deals with the
manipulation of life force, death, and undeath, often involving the
reanimation of the dead or draining vitality. |
|
Necromancy Features |
|
Grim Harvest At 3rd level,
you gain the ability to reap life energy from creatures you kill with your
spells. Once per turn,
you can gain one of these benefits: •
If a creature dies while under the
effect of one of necromancy spells of 1st level or higher that requires
concentration, you regain hit points equal to twice the spell's level. •
If one or more creatures die from
one of your necromancy spells of 1st level or higher, you regain hit points
for each creature reduced to 0 hit points equal to twice the spell’s level. You don’t gain
these benefits for killing constructs or undead. Death’s Bargain Beginning at
10th level, when you or another creature you can see within 30 feet of you is
reduced to 0 hit points, you can use a reaction to instead have that creature
be reduced to 1 hit point. When you use this ability, you must also target another
willing creature within 30 feet of you. The willing creature’s life bound to
the triggering creature. This bond lasts for 1 minute. For the
duration, the triggering creature cannot regain hit points. Instead, every
time it takes damage, the bound creature takes this damage instead. You cannot
target a summoned creature with this feature except undead creatures you have
created that are under your control. You cannot use
this ability again for the duration of the bond. The bond ends early if the
bound creature drops to 0 hit points. When the effect ends, the triggering
creature drops to 0 hit points immediately and you cannot use this feature on
that creature until it has regained hit points. |