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Wizard |
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Wizard: School Specialisation: Enchantment |
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Enchantment magic manipulates and influences the minds and
emotions of others, compelling or charming them to act according to the
caster’s will. |
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Enchantment Features |
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Mesmer At 3rd level
you learn how to charm people with the sound of your voice. As an action,
target a creature within 30 feet that can hear you and understand you. The
creature becomes charmed for 1 minute. If you deal
damage to the target or cast any spells on it, this charmed condition
ends early, and the target is immune to the ability for 24 hours. Once you use
this feature, you can’t use it again until you finish a long rest, or you use
a spell slot to cast an enchantment spell of 1st level or higher. Convincing Charm When a creature
that is charmed by you within 30 feet of you makes an attack
roll, you can use your reaction to divert the attack, provided that another
eligible target is within the attack’s range. The attacker must make a Wisdom
saving throw against your wizard spell save DC. On a failed save, the
attacker must target the creature that is closest to it, not including you,
itself or the original target. If multiple creatures are equally close, the
attacker chooses which one to target. |