Cleric

 

Cleric: Divine Domain: Beauty

Followers of the Beauty domain find favour with deities of art and love, as well as lust and hedonistic passion. The domain covers gods that inspire the hopeless as well as those who seduce the pure.

Beauty Domain Features

Domain Spells

Once you reach a level in this class that allows you to cast spells of the appropriate level, you always have the beauty domain spells prepared, and they do not count against the number of spells you can prepare each day.

If you have a domain spell that doesn’t appear on the divine spell list, the spell is nonetheless a cleric spell for you.

 

Beauty Domain Spells

Level

Spells

1

Bless, hypnotic gaze

3

Enhance ability, decoy

5

Beacon of hope, hypnotic pattern

7

Confusion, hallucinatory terrain

9

Creation, luring song

Amusing Inspiration

When you choose this domain at 3rd level, you can inspire one creature you touch as an action with creativity and passion. The target becomes proficient with one of following: Acrobatics, Performance, any Musical Instrument, or any Artisan’s Tool. The target retains this proficiency until you use an action to inspire another creature with this ability.

 

Channel Divinity: Stunning Beauty

Beginning at 6th level, you can use your ‘channel divinity’ to become embodied beauty. As an action, a number of creatures up to your Wisdom modifier within 30 feet of you, who can see or hear you, must succeed on a Wisdom saving throw or become stunned until the end of your next turn or until it takes damage. A creature that is immune to the charmed condition is also immune to this effect.

 

Alluring Presence

Starting at 10th level, when another creature succeeds on a saving throw against being charmedconfusedfrightenedparalysed, or stunned, you can use your reaction to force that creature to reroll the saving throw potentially failing the saving throw instead. You can use ability once between short or long rests.

 

Desire’s Yearning

Beginning at 14th level, you can deal 2d10 psychic damage to all charmedconfusedfrightenedparalysed, or stunned creatures within 60 feet of you as a bonus action. If the condition would normally end or give the target another saving throw when the creature takes damage, this damage does not end the condition or cause a saving throw.