Cleric

 

Cleric: Divine Domain: Twilight

For some, the twilight transition from light into darkness brings calm and even joy, as the day’s labours end and the hours of rest begin. For some, the darkness is a time when the hunt begins.

Twilight Domain Features

Domain Spells

Once you reach a level in this class that allows you to cast spells of the appropriate level, you always have the twilight domain spells prepared, and they do not count against the number of spells you can prepare each day.

If you have a domain spell that doesn’t appear on the divine spell list, the spell is nonetheless a cleric spell for you.

 

Twilight Domain Spells

Level

Spells

1

Dark tendrils, sleep

3

Darkness, moonbeam

5

Omen, starlight motes

7

Fount of moonlight, phantasmal killer

9

Dream, hallow

Eyes of the Night

Beginning when you select this domain at 3rd level, you can see through the deepest gloom. You have darkvision out to a range of 120 feet.

 

Channel Divinity: Twilight Circle

Beginning at 6th level, you can use you ‘channel divinity’ as a bonus action to have a sphere of twilight emanate from. The sphere is centred on you, has a 15-foot radius, and the area becomes dim light for the duration. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die.

Allies in the area become immune to the frightened and charmed condition, and enemies have disadvantage on saving throws against those conditions.

 

Steps of Night

Beginning at 10th level, you can draw on the mystical power of night to rise into the air. Whenever you expend a use of your channel divinity, you gain a fly speed equal to your walking speed for 1 minute while you are in dim light or darkness.

 

Twilight Shroud

Starting at 14th level, you and creatures of your choice within 30 feet of you have advantage on Dexterity (stealth) checks and can take the hide action when they are in dim light or darkness, regardless of whether they are being observed.