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CLERIC |
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Cleric |
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Cleric: Divine Domain: Twilight |
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For some, the twilight transition from light into darkness brings calm
and even joy, as the day’s labours end and the hours of rest begin. For some,
the darkness is a time when the hunt begins. |
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Twilight Domain Features |
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Domain Spells Once you reach a
level in this class that allows you to cast spells of the appropriate level,
you always have the twilight domain spells prepared, and they do not count
against the number of spells you can prepare each day. If you have a
domain spell that doesn’t appear on the divine spell list, the spell is
nonetheless a cleric spell for you. |
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Eyes of the Night Beginning
when you select this domain at 3rd level, you can see through the deepest
gloom. You have darkvision out to a range
of 120 feet. Channel Divinity: Twilight Circle Beginning
at 6th level, you can use you ‘channel divinity’ as a bonus action to have a
sphere of twilight emanate from. The sphere is centred on you, has a 15-foot
radius, and the area becomes dim light for the duration. The sphere
moves with you, and it lasts for 1 minute or until you are incapacitated or
die. Allies
in the area become immune to the frightened and charmed condition,
and enemies have disadvantage on saving throws against those conditions. Steps of Night Beginning
at 10th level, you can draw on the mystical power of night to rise into the
air. Whenever you expend a use of your channel divinity, you gain a fly speed
equal to your walking speed for 1 minute while you are in dim light or
darkness. Twilight Shroud Starting
at 14th level, you and creatures of your choice within 30 feet of you have
advantage on Dexterity (stealth) checks and can take the hide action when
they are in dim light or darkness, regardless of whether they are being
observed. |
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