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CLERIC |
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Cleric |
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Cleric: Divine Domain: Knowledge |
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The gods of knowledge value learning and understanding above all. Some
teach that knowledge is to be gathered and shared in libraries and
universities or promote the practical knowledge of craft and invention. |
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Knowledge Domain Features |
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Domain Spells Once you reach a
level in this class that allows you to cast spells of the appropriate level,
you always have the knowledge domain spells prepared, and they do not count
against the number of spells you can prepare each day. If you have a
domain spell that doesn’t appear on the divine spell list, the spell is
nonetheless a cleric spell for you. |
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Blessed Intuition Beginning
at 3rd level, you can detect surface thoughts withing 30 feet as a bonus
action, granting you one of the following benefits: •
You gain advantage on one attack roll
or opposed skill check against one creature within range before the end of
your next turn. •
You focus your mind on any one
creature that you can see within 30 feet of you as an action. You immediately
learn the surface thoughts of the creature—what is most on its mind in that
moment. If the creature you choose has an Intelligence of 3 or lower or
doesn’t speak any language, the creature is unaffected. •
You detect the presence of thinking
creatures you can’t see. When you use this ability, you can search for
thoughts within 30 feet of you. The ability can penetrate barriers, but 2
feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead
blocks you. You can’t detect a creature with an Intelligence of 3 or lower or
one that doesn’t speak any language. Once you detect the presence of a
creature in this way, you can read its surface thoughts as described above,
even if you can’t see it. If more than one thinking creature that you are not
aware of is within range, the DM chooses the target at random. You
can use this feature a number of times between long rests equal to your
Wisdom modifier. Channel Divinity: Blessing of
Knowledge Starting
at 6th level, you can use your ‘channel divinity’ to tap into a divine well
of knowledge. As an action, you grant yourself or a willing creature you
touch proficiency with one tool, weapon, or one of the following skills: Arcana,
History, Medicine, Nature, or Religion. This effect lasts until you are
reduced to 0 hit points, or until you use this channel divinity option again. Divine Foreshadowing Beginning
at 10th level, you receive signs from your deity that allows you to predict
danger. Once between long rests when you roll initiative, you can choose to
forgo rolling initiative. Instead, your initiative for that combat becomes 1
higher than the creature in that combat that rolled highest. Visionary Medium Starting
at 14th level, you can share your divine knowledge with other creatures.
Whenever you expend a use of your ‘channel divinity: harness divine power’
ability you can cast any divination spell from any spell list as if it was a
cleric spell on your domain spell list with the spell slot. Also, when you
use you ‘channel divinity’ feature all other creatures of your choice within
30 feet of you gain advantage on all attack rolls and saving throws until the
beginning of your next turn. |
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