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CLERIC |
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Cleric |
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Cleric: Divine Domain: War |
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The gods of war watch over warriors and reward them for their great
deeds. The clerics of such gods excel in battle, inspiring others to fight
the good fight or offering acts of violence as prayers. |
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War Domain Features |
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Domain Spells Once you reach a
level in this class that allows you to cast spells of the appropriate level,
you always have the war domain spells prepared, and they do not count against
the number of spells you can prepare each day. If you have a
domain spell that doesn’t appear on the divine spell list, the spell is
nonetheless a cleric spell for you. |
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Devout Warrior Beginning
at 3rd level, you can bless either yourself or another creature until the
beginning of your next turn as a bonus action. Before the end of your next
turn, the creature can make an additional attack with a weapon the next time
the blessed creature makes an attack with a weapon. You
can use this feature a number of times equal to your Wisdom modifier (a
minimum of once). You regain all expended uses when you finish a long rest. Channel Divinity: War God’s Blessing Beginning
at 6th level, you can use you channel divinity to cast one of your domain
spells as a reaction when another creature makes an attack within 30 feet of
you. The spell must be one that targets a creature. You cast the spell
immediately before the triggering attack is rolled and you must target the
attacking creature or the target of the attack with the spell. Your
target gains the benefit of the spell regardless of the spell’s normal range
or target restrictions (e.g. you can spend a 1st level spell slot when you
use this reaction to cast true strike on the triggering
creature). For all purposes but who gains the benefit of the spell, you are
the caster of the spell (meaning you must maintain concentration on the spell
if it requires concentration, and the spell uses your spellcasting ability modifier
and saving throw DC). Guided Strike Beginning
at 10th level, your strikes become devastating. After using your channel
divinity, your next attack scores a critical hit if the attack roll is 10 or
more higher than the target’s armour class. The effect ends when you make an
attack or at the end of your next turn. Avatar of Battle At
14th level, you gain resistance to bludgeoning, piercing, and slashing damage
until the end of your next turn whenever you cast one of your domain spells. |
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