Fighter

 

Fighter: Martial Archetype: Dragon Rider

These fighters have formed a magical bond with a dragon, maybe they raised a dragon from it hatched or the magic was bestowed upon the fighter by a dragon god. Regardless, the dragon and the fighter's spirits are bound to one another.

Dragon Rider Features

Dragon Companion

As a dragon rider, you gain the service of a dragon companion that is bound to you.

You and your dragon companion understand each other regardless of language and you have an instinctive bond with it that allows you to fight as a seamless unit.

In combat, the dragon companion shares your initiative count and you take your turns simultaneously. As an action on its turn, The dragon companion can move, take actions, and use its reaction on its own, though it can only make a bite attack when it takes the attack action. In addition, the dragon companion can use an action to dash, dodge, disengage or help. The DM may allow the dragon companion to take other actions that make sense, such as action required to interact with certain objects. If you are incapacitated, the dragon companion can take any action of its choice on your turn.

The following rules apply to your dragon companion:

          The dragon companion uses the dragon companion template.

          If you are medium or smaller, you can ride your dragon companion as a mount.

          The dragon companion has a number of hit dice [d10s] equal to your fighter level.

          When you first gain this feature, choose a draconic heritage (see below) for your dragon which determines the damage type of the companion’s breath weapon as well as the companion’s damage immunity.

          If the dragon companion dies, you can perform a 1-hour ritual to bring the companion back to life with 1 hit point.

On you turn, you can use an action or a bonus action to draw on your bond with the dragon companion:

          Claws. You can use a bonus action to allow the animal companion to make two dragon claw attack actions when it takes the attack action on this turn instead of the dragon bite attack action.

          Tail Swipe. You can use your action to allow the dragon companion to make a dragon tail attack when it takes the attack action instead of its dragon bite attack action.

          Breath Weapon. You can use your action to allow the dragon companion to make a dragon breath attack when it takes the attack action instead of its dragon bite action. Once you have used this action, you cannot use it again until you finish a long rest.

Draconic Heritage

Choose one draconic heritage from the draconic heritage table.

Dragon Type

Damage Type

Saving throw

Black or Copper

Acid

Dexterity*

Blue or Bronze

Lightning

Dexterity*

Brass, Red or Gold

Fire

Dexterity*

Gem

Thunder

Constitution*

Green

Poison

Constitution*

Silver or White

Cold

Constitution*

*The save DC equals 8 + your proficiency bonus + the companions Constitution modifier.

Dragon Companion

Medium dragon

Armor Class 14 + proficiency bonus

Hit Points 10 + five times your fighter level

Speed 25 feet, fly 60 feet

Str 14 (+2)

Int 12 (+1)

Dex 13 (+1)

Wis 14 (+2)

Con 17 (+3)

Cha 12 (+1)

Save Proficiencies Constitution, Intelligence

Senses Darkvision to a range of 60 feet

Languages Draconic

Special

Draconic Immunity. The dragon companion is immune to the damage type associated with its draconic heritage.

Dragon Scales. The dragon companion’s armour class is equal to 13 + it’s Dexterity modifier + its proficiency bonus.

Actions

Dragon Bite. Melee attack., reach 5 ft., 1d8 piercing damage. On a critical hit, you can roll the attack’s damage dice one additional time and add it to the extra damage of the critical hit.

Dragon Claw. Melee attack., reach 5 ft., 1d6 slashing damage.

Dragon Tail. Melee attack., reach 10 ft., 1d12 bludgeoning damage. On a hit, the target must succeed on a Dexterity or Strength saving throw or fall prone (DC = 8 + your proficiency bonus + the companions Strength modifier).

Dragon Breath (1/long rest). The dragon exhales its breath weapon in a 15-foot cone. Each creature in that area must make a saving throw or take 3d10 damage, or half as much on a successful saving throw. The saving throw and damage type is determined by the companion’s draconic heritage.

 

Dragon Flight

When you use your second wind feature, you can also have your dragon companion regain the same amount of hit points and fly up to its speed without provoking opportunity attacks.

 

Interwoven fate

Starting at 10th level, your life is bound to that of your dragon companion, granting you the following benefits:

          Your dragon companion’s Strength becomes 16 instead of 14.

          Whenever you are within 5 feet of your dragon companion and it takes damage, you can grant the companion resistance to all damage from a damage source. If you do so, you take the same amount of damage as the dragon companion.

          You can use your action to allow the dragon companion to take the bite attack action as well as two claw attack actions when it uses an attack action on this turn.

          The companion’s breath attack is now a 30-foot cone instead and its damage increases from 3d10 to 4d10.

 

Drakewarden

Beginning at 15th level, the bond you have with your dragon companion strengthens and grants you the following benefits:

          Your dragon companion’s Strength becomes 18 instead of 16.

          You gain resistance to the damage type of your companion’s draconic heritage.

          When you use second wind with your dragon flight feature, your dragon companion can also use its breath attack as an action before or after it moves. This allows the companion to use its breath attack even if it has already used it and does not count against the dragon’s once per long rest use of the breath attack.

          You can use your action to allow the dragon companion to take the bite attack action as well as two claw attack actions and a tail swipe when it uses an attack action on this turn.

          The companion’s breath attack is now a 60-foot cone instead and its damage increases from 4d10 to 6d10.