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Fighter |
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Fighter: Martial Archetype: Knight Banneret |
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The Knight Banneret is a fighter skilled at leading soldiers into
battle. The mere presence of a knight in a hamlet is enough to cause some
orcs or bandits to seek easier prey. |
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Knight Banneret Features |
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Banner Leader When you become
a knight banneret, you learn to bolster your companions. When you or one
of your allies that you can see reduce another creature to 0 hit points, you
can use your reaction to give all creatures of your choice within 60 feet a
1d4 bonus to ability checks, attack rolls, and saving throws until the end of
your next turn. Rallying Recovery When you use
your 'second wind’ feature, friendly creatures within 60 feet who can see or
hear you restore a number of hit points equal to your fighter level + your
Charisma modifier. Inspiring Surge Starting at
10th level, when you use your ‘action surge’ feature, you can choose one
creature within 30 feet of you that is friendly to you. That creature can
immediately use a reaction to take an action, provided that it can see or
hear you. Bulwark Leader Beginning at
15th level, you gain the following abilities: •
You can choose two allies within 60 feet of you,
rather than one, when you use your ‘inspiring surge’ feature. •
Whenever you use your ‘indomitable’ feature, all
creatures of your choice within 30 feet of you gain advantage on saving throw
until the end of your next turn, including against the spell or ability that
had you use your ‘indomitable’ feature. |