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Fighter |
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Fighter: Martial Archetype: Tactician |
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Tacticians are fighters who excel at commanding the battlefield.
These fighters turn the tides of battle and guide their allies. |
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Tactician Features |
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Commander As a tactician
you win combats with other tools than brute strength. When you roll
initiative, you gain a commander point. Before then end of combat you can use
your commander point on one of the following abilities: •
Commander’s Strike. As a
bonus action, you can choose a friendly creature who can see or hear you.
That creature can immediately use its reaction to make one attack with a
weapon. •
Bait and Switch. When an
allied creature within 5 feet of you is attacked, you can use a reaction to
swop places with that creature if the creature is willing. The attack targets
you instead and the attack is made with disadvantage. •
Shield Formation. As a
bonus action, creatures of your choice wielding a shield get a +5 bonus to
armour class until the beginning of your next turn. A creature must use its
reaction and be adjacent to you or another creature that has used its
reaction on this ability to get this bonus. If you are wielding a shield, you
also get this bonus. Any creature loses this armour bonus early if it is ever
not adjacent to you or another creature with this armour bonus. You also gain a
commander point whenever you use you ‘second wind’ feature. Any commander
point you have remaining disappear at the end of combat. Strategic Action When you use
your ‘second wind’, you and creatures of your choice within 15 feet of you
can take the dash, disengage, or hide action. Target creatures can take the
action immediately or gain the benefit of the action on their next turn. Tactical Assessment Starting at
10th level, your superior knowledge of battlefield tactics grants you the
following benefits: •
You can roll with advantage when you roll
initiative •
You can roll Intelligence (investigation),
Intelligence (history), or a Wisdom (insight) with advantage on checks related
to strategies and battlefields. •
You gain two commander points when you roll
initiative instead of one. Warlord Beginning at
15th level, the abilities you gained from your ‘commander’ feature gain
additional benefits when you use it: •
Commander’s Strike. Up to two
friendly creatures can use their reaction to make an attack when you use this
ability. •
Bait and Switch. Both you
and the creature you switch places with gets the +5 bonus to armour class
until the start of your next turn when you switch places. •
Shield Formation. All
creatures you target with this ability immediately move up to 10 feet to get
adjacent to you or another creature that has used its reaction on this
ability. |