Fighter

 

Fighter: Martial Archetype: Tactician

Tacticians are fighters who excel at commanding the battlefield. These fighters turn the tides of battle and guide their allies.

 

Tactician Features

Commander

As a tactician you win combats with other tools than brute strength.

When you roll initiative, you gain a commander point. Before then end of combat you can use your commander point on one of the following abilities:

          Commander’s Strike. As a bonus action, you can choose a friendly creature who can see or hear you. That creature can immediately use its reaction to make one attack with a weapon.

          Bait and Switch. When an allied creature within 5 feet of you is attacked, you can use a reaction to swop places with that creature if the creature is willing. The attack targets you instead and the attack is made with disadvantage.

          Shield Formation. As a bonus action, creatures of your choice wielding a shield get a +5 bonus to armour class until the beginning of your next turn. A creature must use its reaction and be adjacent to you or another creature that has used its reaction on this ability to get this bonus. If you are wielding a shield, you also get this bonus. Any creature loses this armour bonus early if it is ever not adjacent to you or another creature with this armour bonus.

You also gain a commander point whenever you use you ‘second wind’ feature.

Any commander point you have remaining disappear at the end of combat.

 

Strategic Action

When you use your ‘second wind’, you and creatures of your choice within 15 feet of you can take the dash, disengage, or hide action. Target creatures can take the action immediately or gain the benefit of the action on their next turn.

 

Tactical Assessment

Starting at 10th level, your superior knowledge of battlefield tactics grants you the following benefits:

          You can roll with advantage when you roll initiative

          You can roll Intelligence (investigation), Intelligence (history), or a Wisdom (insight) with advantage on checks related to strategies and battlefields.

          You gain two commander points when you roll initiative instead of one.

 

Warlord

Beginning at 15th level, the abilities you gained from your ‘commander’ feature gain additional benefits when you use it:

          Commander’s Strike. Up to two friendly creatures can use their reaction to make an attack when you use this ability.

          Bait and Switch. Both you and the creature you switch places with gets the +5 bonus to armour class until the start of your next turn when you switch places.

          Shield Formation. All creatures you target with this ability immediately move up to 10 feet to get adjacent to you or another creature that has used its reaction on this ability.