Fighter

 

Fighter: Martial Archetype: Guardian

Guardians are formidable warriors and protectors. Whether as protectors or as chosen warriors, they excel in battle. These fighters often serve as housecarls, hirdsmen, or bodyguards to aristocrats.

 

Guardian Features

Menacing Guardian

Once on your turn, you can give that creature you hit with a weapon attack disadvantage on attack rolls against creatures other than you until the beginning of your next turn.

In addition, when another creature within 5 feet of you makes an attack against a creature other than you, you can use your reaction to make a special attack against that creature before it makes the attack. On a hit, the attacking creature gets a penalty to the triggering attack roll equal the number rolled on the weapon’s damage dice.

 

Guard Superiority

When you use you ‘second wind’ feature, you can immediately move up to 15 feet towards an enemy and make a weapon attack. On a hit, you can add one of the following abilities to the attack:

          Hinder. On a hit, the target must make a Dexterity saving throw. On a failed save, the target’s speed is reduced to 0 until the end of the target’s next turn.

          Interfere. On a hit, the target must make a Wisdom saving throw. On a failed save, the target gets a 1d6 penalty to all attack rolls until the end of the target’s next turn.

          Push. On a hit, the target must make a Strength saving throw. On a failed save, the target is pushed up to 10 feet away from you if it is a size larger than you or smaller.

 

Hold the Line

At 10th level, you become a master of locking down your enemies. If a creature moves more than 5 feet while within your reach, you can make an attack of opportunity against that creature. On a hit, the creature’s speed is reduced to 0 for the remainder of its turn.

 

Defensive Prowess

Starting at 15th level, your ability to defend a place in combat becomes unmatched. Whenever you hit a creature with an opportunity attack, you can treat the hit as a critical hit. You can use this ability once between long rests. You also regain the use of this ability each time you use your ‘second wind’ feature.