|
Fighter |
|
Fighter: Martial Archetype: Guardian |
|
Guardians are formidable warriors and protectors. Whether as
protectors or as chosen warriors, they excel in battle. These fighters often serve
as housecarls, hirdsmen, or bodyguards to
aristocrats. |
|
Guardian Features |
|
Menacing Guardian Once on your
turn, you can give that creature you hit with a weapon attack disadvantage on
attack rolls against creatures other than you until the beginning of your
next turn. In addition,
when another creature within 5 feet of you makes an attack against a creature
other than you, you can use your reaction to make a special attack against
that creature before it makes the attack. On a hit, the attacking creature gets
a penalty to the triggering attack roll equal the number rolled on the weapon’s
damage dice. Guard Superiority When you use
you ‘second wind’ feature, you can immediately move up to 15 feet towards an
enemy and make a weapon attack. On a hit, you can add one of the following
abilities to the attack: •
Hinder.
On a hit, the target must make a Dexterity saving
throw. On a failed save, the target’s speed is reduced to 0 until the end of
the target’s next turn. •
Interfere.
On a hit, the target must make a Wisdom saving
throw. On a failed save, the target gets a 1d6 penalty to all attack rolls
until the end of the target’s next turn. •
Push.
On a hit, the target must make a Strength saving
throw. On a failed save, the target is pushed up to 10 feet away from you if
it is a size larger than you or smaller. Hold the Line At 10th level,
you become a master of locking down your enemies. If a creature moves more
than 5 feet while within your reach, you can make an attack of opportunity
against that creature. On a hit, the creature’s speed is reduced to 0 for the
remainder of its turn. Defensive Prowess Starting at
15th level, your ability to defend a place in combat becomes unmatched.
Whenever you hit a creature with an opportunity attack, you can treat the hit
as a critical hit. You can use this ability once between long rests. You also
regain the use of this ability each time you use your ‘second wind’ feature. |