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Fighter |
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Fighter: Martial Archetype: Grunt |
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Grunts are fighters that get the work done. They usually do not
bother with ideas such as honour or courage. These types of fighters often
come from humble backgrounds or the lowest military ranks. They strive to
defeat their enemies through any means necessary and are not afraid to get
their hands dirty. |
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Grunt Features |
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Competent Combatant As a grunt, you
get the work done regardless of the tools at hand or any adversities. When you have
disadvantage on an attack, you can choose to ignore any sources of
disadvantage until the end of the current turn. You can use this ability
three times between long rests. You are also
proficient with all weapons, items, and improvised weapons that require you
to make an attack roll. Stubborn Comeback When you use
your second wind feature, you also gain resistance to all damage until the
beginning of your next turn. Combat Grit Beginning at
10th level, you gain 5 temporary hit points at the beginning of each of your
turns unless you already have more temporary hit points. Durable Combatant Beginning at
15th level, the hit points you regain when you use your second wind increases
to 2d10 + twice your fighter level hit points. |