Fighter

 

Fighter: Martial Archetype: Honour Bound

Honour bound fighters often belong to a caste of warriors who follow a strict dictum or codex of rules. While many honour bound warriors serve to protect the laws and traditions of the land, others have also been known to cast their formal masters behind them to live by a different ruleset, one of freedom or villainy.

 

Honour Bound Features

Strength Before Death

As an honour bound fighter, your sheer fighting spirit can delay the grasp of death.

If you take damage that reduces you to 0 hit points and doesn’t kill you outright, you can use your reaction to delay falling unconscious, and you can immediately take an extra turn, interrupting the current turn.

While you have 0 hit points during your extra turn, taking damage causes death saving throw failures as normal, and three death saving throw failures can still kill you. When the extra turn ends, you fall unconscious if you still have 0 hit points.

Once you use this feature, you can’t use it again until you finish a long rest.

 

Fighting Spirit

When you use your ‘second wind’ feature, you also have advantage on all weapon attack rolls until the end of your turn.

 

Rapid Strike

Starting at 10th level, you learn to trade accuracy for swift strikes. If you take the attack action on your turn and have advantage on an attack roll against one of the targets, you can forgo the advantage for that roll to make an additional weapon attack against that target, as part of the same action.

You can only benefit from this feature once on each of your turns.

 

Master Strike

Beginning at 15th level, you can use an action to make a special attack with a melee weapon, a master strike:

          Master Strike. On a hit, you add you fighter level to the damage roll and the target is vulnerable to all damage from the attack. If you use your ‘rapid strike’ feature with this attack, both attacks count as master strikes, but you must target two different creatures with the two attacks.

You can use this special attack once between long rests. You also regain this special attack whenever you use your ‘second wind’ feature.