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Wizard |
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Wizard: Arcane Tradition: Bladesinger |
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A Bladesinger Wizard blends elven
elegance with arcane artistry, casting spells with a melodic rhythm while
performing a refined dance of swordplay. They master a combination of song
and blade passed down through ancient text, imbuing their magic with a serene
and calculated beauty. |
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Bladesinger Features |
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Training in Blade and Song When you become
a bladesinger, you gain: •
Light armour training •
Proficiency with one-handed melee weapon with
the parry property of your choice •
Proficiency in performance. Armoured
Casting You ignore
spell failure from armour when you cast wizard spells wearing light armour. Blade Song As a bladesinger, you can invoke the ancient elven magic
called the blade song as a bonus action, provided that you aren’t wearing
medium or heavy armour or using a shield. The blade song
lasts for one minute or until you become incapacitated. The blade song
also ends if you don medium or heavy armour, or if you wield a shield. While
you use your blade song, you cannot use weapons two-handed or fight with two
weapons. The effect of the blade song is also suppressed if you are restrained
or your speed is 0. You can dismiss
the blade song at any time (no action required). While your
blade song is active, you gain the following benefits: •
When you use the parry weapon
property, it provides a bonus to your armour class equal to your Intelligence
modifier instead. •
Your walking speed increases by 10 feet. •
You have advantage on Dexterity (Acrobatics)
checks. Once you have
used your blade song, you can’t use it again until you finish a long rest,
unless you spend a spell slot to use it again. Song of Celerity Beginning from
6th level, you also gain the following benefits while your blade song is
active: •
When you activate your blade song, you can
immediately cast a cantrip as part of that bonus action. This cantrip must
have a casting time of one action. •
If you used a spell slot to activate your blade
song, the blade song also receives a charge per level of that spell slot. •
For the duration of your spell song, you can expend
a spell song charge when you take the attack action to invoke the power of
the blade song. Until the end of your turn, you add your Intelligence modifier
to all weapon damage rolls, and you can make a melee attack with a parry
weapon you are wielding as a bonus action on your turn. •
When you take the attack action, attacks against
you have disadvantage until the beginning of your next turn. Song of Magic Starting at
14th level, you blade song improves and retains more of your magical energy. Whenever you
cast a spell while your blade song is active, the blade song also gains a
number of charges equal to the level of the spell up to a maximum number of
charges equal to your Intelligence modifier. You also gain an additional way
to the spend blade song’s charges: •
Once per turn, you can expend a blade song charge when
you hit a creature with a parry weapon to deal an additional 2d10
force damage. |