|
Wizard |
|
Wizard: Arcane Tradition: Timekeeper |
|
A Timekeeper is a dedicated scholar of temporal magic, mastering
the intricate flow of time through years of intense study and practice. They
manipulate moments, stretching or compressing time itself, using their
profound understanding of the past, present, and future to shape reality and
uncover hidden truths. |
|
Timekeeper Features |
|
Temporal Awareness As a timekeeper,
you can add your Intelligence modifier to your initiative rolls. Chronal shift When you or a
creature you can see within 30 feet of you fails or succeeds on an attack
roll, an ability check, or a saving throw, you can use a reaction to force
the creature to reroll with either advantage or disadvantage (your choice),
potentially changing the outcome of the roll. The target must use the result
of the second roll. Once you use
this feature, you cannot use it again until you finish a long rest Temporal Stasis At 6th level,
you learn how to suspend creatures into a temporal stasis. As a bonus action,
you can have a Large or smaller creature you can see within 60 feet of you
make a Charisma saving throw against your spell save DC. Unless the saving
throw is a success, the creature is encased in a field of temporal, magic
energy until the end of your next turn. While encased in this way, the
creature is incapacitated, has a speed of 0 and is immune to all
damage. A willing
creature can fail this saving throw automatically. You can use
this feature a number of times between long rests equal to your Intelligence
modifier (a minimum of once). Keeper of the Timeline Beginning at
14th level, you can magically exert limited control over the flow of time
around a creature, granting you the following benefits: •
You can at any point (no action required) expend a
spell slot to regain the use of your ‘chronal shift’ feature. •
Once between long rests, you can change the roll of
any d20 to either a 1 or a 20 (your choice). |