Wizard

 

Wizard: Arcane Tradition: Timekeeper

A Timekeeper is a dedicated scholar of temporal magic, mastering the intricate flow of time through years of intense study and practice. They manipulate moments, stretching or compressing time itself, using their profound understanding of the past, present, and future to shape reality and uncover hidden truths.

 

Timekeeper Features

Temporal Awareness

As a timekeeper, you can add your Intelligence modifier to your initiative rolls.

 

Chronal shift

When you or a creature you can see within 30 feet of you fails or succeeds on an attack roll, an ability check, or a saving throw, you can use a reaction to force the creature to reroll with either advantage or disadvantage (your choice), potentially changing the outcome of the roll. The target must use the result of the second roll.

Once you use this feature, you cannot use it again until you finish a long rest

 

Temporal Stasis

At 6th level, you learn how to suspend creatures into a temporal stasis. As a bonus action, you can have a Large or smaller creature you can see within 60 feet of you make a Charisma saving throw against your spell save DC. Unless the saving throw is a success, the creature is encased in a field of temporal, magic energy until the end of your next turn. While encased in this way, the creature is incapacitated, has a speed of 0 and is immune to all damage.

A willing creature can fail this saving throw automatically.

You can use this feature a number of times between long rests equal to your Intelligence modifier (a minimum of once).

 

Keeper of the Timeline

Beginning at 14th level, you can magically exert limited control over the flow of time around a creature, granting you the following benefits:

          You can at any point (no action required) expend a spell slot to regain the use of your ‘chronal shift’ feature.

          Once between long rests, you can change the roll of any d20 to either a 1 or a 20 (your choice).