|
Wizard |
|
Wizard: Arcane Tradition: Court Wizard |
|
A Court Wizard is a master of diverse
arcane disciplines, often serving as a trusted advisor in the halls of power.
Adept in a broad range of magical arts, they offer guidance on mystical
matters and political intrigue. These wizards specialise in a broad range of
knowledge and protective magic. |
|
Court Wizard Features |
|
Knowledgeable Advisor When you become
a court wizard, you gain proficiency in two additional skills of your choice. Universalist You can also
add up to two 1st level ritual spells from any spell list to your spellbook
as wizard spells. Magic Ward Beginning at
6th level, you can use your action to touch a willing creature other than
yourself to give it advantage on saving throws against spells and magic
effects. This ward lasts until the target successfully saves against a spell
or until you use this feature again on another creature. Supreme Wizard Also beginning
at 6th level, you gain the following abilities: •
You can add 3 spells from any
spell list to your spellbook as wizard spells. These spells must be 3rd level
or lower. •
You learn the dispel magic
spell and always have it prepared. You can also cast dispel magic
as a bonus action instead of an action. Archmage Starting at
14th level, you have advantage on saving throws against magic and spells. Furthermore,
both you and the target of your ‘magic ward’ feature have resistance to the
damage of magic and spells. |