Wizard

 

Wizard: Arcane Tradition: Court Wizard

A Court Wizard is a master of diverse arcane disciplines, often serving as a trusted advisor in the halls of power. Adept in a broad range of magical arts, they offer guidance on mystical matters and political intrigue. These wizards specialise in a broad range of knowledge and protective magic.

 

Court Wizard Features

Knowledgeable Advisor

When you become a court wizard, you gain proficiency in two additional skills of your choice.

 

Universalist

You can also add up to two 1st level ritual spells from any spell list to your spellbook as wizard spells.

 

Magic Ward

Beginning at 6th level, you can use your action to touch a willing creature other than yourself to give it advantage on saving throws against spells and magic effects. This ward lasts until the target successfully saves against a spell or until you use this feature again on another creature.

 

Supreme Wizard

Also beginning at 6th level, you gain the following abilities:

          You can add 3 spells from any spell list to your spellbook as wizard spells. These spells must be 3rd level or lower.

          You learn the dispel magic spell and always have it prepared. You can also cast dispel magic as a bonus action instead of an action.

 

Archmage

Starting at 14th level, you have advantage on saving throws against magic and spells.

Furthermore, both you and the target of your ‘magic ward’ feature have resistance to the damage of magic and spells.