Cleric

 

Cleric: Divine Aspect: Chaos

Your deity is aligned with the aspect of Chaos, associated with divine planes of elemental chaos, limbo, or vast astral seas.

Chaos Aspect Features

Chaos Magic

You learn one of the following cantrips as a cleric spell: vicious mockery, frost bite, static pull, sorcerous burst.

Aspect Spells

Spells on the chaos magic spells table are also cleric spells for you.

 

Channel Divinity: Channel Aspect

At 2nd level, you learn one of the following Channel Aspect options (see below):

Destructive Wrath, Invoke Duplicity, Masking Veil

Chaos Magic Spells

Spell level

Spell

1

Chaos bolt, colour spray, silent image

2

Alter self, crown of madness, enlarge/reduce

3

Blink, protection from energy, vortex warp

4

Confusion, fabricate, fire shield

5

Insect plague, reincarnate, transmute rock

6

Call elemental, warping implosion

7

Mirage arcana, prismatic spray

8

Maddening darkness, reality break

9

Storm of vengeance, time ravage

Channel Aspect Options

Channel Divinity: Destructive Wrath

Required aspect: Chaos, Destruction, Evil, Unaligned

Starting at 2nd level, you can use your ‘channel divinity’ to wield the power of untamed destruction.

When you cast a cleric spell that deals damage, you can immediately use your ‘channel divinity’ as a bonus action to maximize the damage roll of a number of dice equal to your Wisdom modifier before you roll. You then roll the remainder of the dice and add the roll to the maximized damage dice (e.g. a cleric with 16 Wisdom who hits a creature with guiding bolt can maximize three of the spell’s four damage dice and roll the last damage dice to calculate how much damage they deal with the spell).

 

Channel Divinity: Invoke Duplicity

Required aspect: Chaos, Destruction, Freedom

Starting at 2nd level, you can use your ‘channel divinity’ to create an illusory duplicate of yourself. As an action, you can expend one use of your ‘channel divinity’ to teleport up to 30 feet to an unoccupied space you can see, and you create a perfect visual illusion of yourself in the space you left. The duplicate lasts for 1 minute. For the duration, you gain the following benefits:

          On your turn, you can move the duplicate up to 30 feet in any direction within 120 feet of yourself (though the duplicate only has the same type of movement that you have - e.g. if you have a fly speed, so does the duplicate).

          You can see and hear as if you were in the duplicate’s space as well as your own.

          You can cast spells as though you were in the duplicate’s space

          When both you and your duplicate are within 5 feet of a creature that can see you both, you have advantage on attack rolls against that creature.

          You can use a bonus action to teleport swapping places with the duplicate.

          A dispel magic spell cast on the duplicate ends the effect early.

 

Channel Divinity: Masking Veil

Required aspect: Chaos, Freedom, Good, Unaligned

Starting at 2nd level, you can use your ‘channel divinity’ to mask yourself and your allies. As an action, each creature of your choice within 30 feet becomes invisible until the beginning of your next turn and is teleported up to 10 feet to a point you can see. Affected creatures are also immune to the grappled and restrained condition while invisible in this way.

This effect ends early for a creature if it attacks or casts a spell.