Cleric

 

Cleric: Divine Aspect: Order

Your deity is aligned with the aspect of Order, associated with divine planes of perfect constructs or outside of cosmic time.

Order Aspect Features

Order Magic

You learn one of the following cantrips as a cleric spell: attention grab, clarity, cipher, mending.

Aspect Spells

Spells on the order magic spells table are also cleric spells for you.

 

Channel Divinity: Channel Aspect

At 2nd level, you learn one of the following Channel Aspect options (see below):

Binding Yoke, Commanding Presence, Destroy Undead.

Order Magic Spells

Spell level

Spell

1

Alarm, magnify gravity, true strike

2

Arcane lock, immovable object, suggestion

3

Clairvoyance, dispel magic, slow

4

Locate creature, compulsion, stoneskin

5

Dominate person, geas, wall of force

6

Globe of invulnerability, mass suggestion

7

Forcecage, teleport

8

Antimagic field, dominate monster

9

Imprisonment, time stop

Channel Aspect Options

Channel Divinity: Binding Yoke

Required aspect: Evil, Order, Tyranny, Unaligned

Starting at 2nd level, you can use your ‘channel divinity’ to bind creatures in mental or spiritual binds. As an action, each creature of your choice within 10 feet of you must make a Charisma saving throw. On a failed saving throw, a creature becomes restrained and weakened until the end of your next turn. This effect ends early for a creature if you move more than 10 feet away from it.

 

Channel Divinity: Commanding Presence

Required aspect: Order, Peace, Tyranny

Starting at 2nd level, you can use your ‘channel divinity’ to exert an awesome presence over others.

As an action, you present your holy symbol, and each creature of your choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw. On a failed saving throw, a target is charmed by you until the end of your next turn or until the charmed creature takes any damage. On a failed saving throw, you can also cause any of the charmed creatures to drop what they are holding and become dazed while charmed.

 

Channel Divinity: Destroy Undead

Required aspect: Good, Order, Peace, Unaligned

Starting at 2nd level, you can use your ‘channel divinity’ as an action to channel your divine aspect to destroy undead creatures. Roll a number of d8s equal to your Wisdom modifier. Undead creatures within 30 feet of you take radiant damage equal to the roll total.

In addition, if taking this damage leaves the undead creatures at or below a certain hit point threshold, as shown in the destroy undead table, it must make a Charisma saving throw or be instantly destroyed.

 

Destroy Undead

Cleric Level

Hit point threshold

2

10 or lower

5

15 or lower

8

20 or lower

11

25 or lower

14

30 or lower

17

40 or lower

20

50 or lower