|
Cleric |
|||||||||||||||||||||||
|
Cleric: Divine Aspect: Order |
|||||||||||||||||||||||
|
Your deity is aligned with the aspect of Order, associated with divine
planes of perfect constructs or outside of cosmic time. |
|||||||||||||||||||||||
|
Order Aspect Features |
|||||||||||||||||||||||
|
Order Magic You learn one of
the following cantrips as a cleric spell: attention grab, clarity, cipher,
mending. Aspect
Spells Spells
on the order magic spells table are also cleric spells for you. Channel Divinity: Channel Aspect At
2nd level, you learn one of the following Channel Aspect options (see below): Binding Yoke,
Commanding Presence, Destroy Undead. |
|
||||||||||||||||||||||
|
Channel Aspect Options |
|||||||||||||||||||||||
|
Channel Divinity: Binding Yoke Required aspect: Evil, Order, Tyranny, Unaligned Starting at 2nd level, you can use your ‘channel
divinity’ to bind creatures in mental or spiritual binds. As an action, each
creature of your choice within 10 feet of you must make a Charisma saving
throw. On a failed saving throw, a creature becomes restrained and weakened
until the end of your next turn. This effect ends early for a creature if
you move more than 10 feet away from it. Channel Divinity: Commanding Presence Required aspect: Order, Peace, Tyranny Starting at 2nd level, you can use your ‘channel
divinity’ to exert an awesome presence over others. As an action, you present your holy symbol, and each
creature of your choice that can see or hear you within 30 feet of you must
succeed on a Wisdom saving throw. On a failed saving throw, a target is charmed
by you until the end of your next turn or until the charmed creature
takes any damage. On a failed saving throw, you can also cause any of the charmed
creatures to drop what they are holding and become dazed while charmed. |
|||||||||||||||||||||||
|
Channel Divinity: Destroy Undead Required aspect: Good, Order, Peace, Unaligned Starting at 2nd level, you can use your ‘channel
divinity’ as an action to channel your divine aspect to destroy undead
creatures. Roll a number of d8s equal to your Wisdom modifier. Undead
creatures within 30 feet of you take radiant damage equal to the roll total. In addition, if taking this damage leaves the undead
creatures at or below a certain hit point threshold, as shown in the destroy
undead table, it must make a Charisma saving throw or be instantly destroyed. |
|
||||||||||||||||||||||