|
Cleric |
|||||||||||||||||||||||
|
Cleric: Divine Aspect: Unaligned/neutral |
|||||||||||||||||||||||
|
Your deity is unaligned with the cosmic aspects, associated with
planes closer connected to the material world, nature, and the cosmic balance
of life and death. |
|||||||||||||||||||||||
|
Unaligned Aspect Features |
|||||||||||||||||||||||
|
Unaligned Magic You learn one of
the following cantrips as a cleric spell: elementalism, magic stone, mold
earth, shape water. Aspect
Spells Spells
on the unaligned magic spells table are also cleric spells for you. Channel Divinity: Channel Aspect At
2nd level, you learn one of the following Channel Aspect options (see below): Binding Yoke,
Destroy Undead, Destructive Wrath, Masking Veil. |
|
||||||||||||||||||||||
|
Channel Aspect Options |
|||||||||||||||||||||||
|
Channel Divinity: Binding Yoke Required aspect: Evil, Order, Tyranny, Unaligned Starting at 2nd level, you can use your ‘channel
divinity’ to bind creatures in mental or spiritual binds. As an action, each
creature of your choice within 10 feet of you must make a Charisma saving
throw. On a failed saving throw, a creature becomes restrained and weakened
until the end of your next turn. This effect ends early for a creature if
you move more than 10 feet away from it. |
|||||||||||||||||||||||
|
Channel Divinity: Destroy Undead Required aspect: Good, Order, Peace, Unaligned Starting at 2nd level, you can use your ‘channel
divinity’ as an action to channel your divine aspect to destroy undead
creatures. Roll a number of d8s equal to your Wisdom modifier. Undead
creatures within 30 feet of you take radiant damage equal to the roll total. In addition, if taking this damage leaves the undead
creatures at or below a certain hit point threshold, as shown in the destroy
undead table, it must make a Charisma saving throw or be instantly destroyed. |
|
||||||||||||||||||||||
|
Channel Divinity: Destructive Wrath Required aspect: Chaos, Destruction, Evil, Unaligned Starting at 2nd level, you can use your ‘channel
divinity’ to wield the power of untamed destruction. When you cast a cleric spell that deals damage, you
can immediately use your ‘channel divinity’ as a bonus action to maximize the
damage roll of a number of dice equal to your Wisdom modifier before you
roll. You then roll the remainder of the dice and add the roll to the
maximized damage dice (e.g. a cleric with 16 Wisdom who hits a creature with guiding
bolt can maximize three of the spell’s four damage dice and roll the last
damage dice to calculate how much damage they deal with the spell). Channel Divinity: Masking Veil Required aspect: Chaos, Freedom, Good, Unaligned Starting at 2nd level, you can use your ‘channel
divinity’ to mask yourself and your allies. As an action, each creature of
your choice within 30 feet becomes invisible until the beginning of
your next turn and is teleported up to 10 feet to a point you can see.
Affected creatures are also immune to the grappled and restrained
condition while invisible in this way. This effect ends early for a creature if it attacks
or casts a spell. |
|||||||||||||||||||||||