Cleric

 

Cleric: Divine Aspect: Unaligned/neutral

Your deity is unaligned with the cosmic aspects, associated with planes closer connected to the material world, nature, and the cosmic balance of life and death.

Unaligned Aspect Features

Unaligned Magic

You learn one of the following cantrips as a cleric spell: elementalism, magic stone, mold earth, shape water.

Aspect Spells

Spells on the unaligned magic spells table are also cleric spells for you.

 

Channel Divinity: Channel Aspect

At 2nd level, you learn one of the following Channel Aspect options (see below):

Binding Yoke, Destroy Undead, Destructive Wrath, Masking Veil.

Unaligned Magic Spells

Spell level

Spell

1

Chromatic orb, earth tremor, fog cloud

2

Spike growth, protection from poison, whither and bloom

3

Erupting earth, meld into stone, protection from energy

4

Control water, life cycle, spirit call

5

Dream, wall of stone, skill empowerment

6

Call elemental, primordial ward

7

Etherealness, prismatic spray

8

Earthquake, tsunami

9

Astral projection, storm of vengeance

Channel Aspect Options

Channel Divinity: Binding Yoke

Required aspect: Evil, Order, Tyranny, Unaligned

Starting at 2nd level, you can use your ‘channel divinity’ to bind creatures in mental or spiritual binds. As an action, each creature of your choice within 10 feet of you must make a Charisma saving throw. On a failed saving throw, a creature becomes restrained and weakened until the end of your next turn. This effect ends early for a creature if you move more than 10 feet away from it.

 

Channel Divinity: Destroy Undead

Required aspect: Good, Order, Peace, Unaligned

Starting at 2nd level, you can use your ‘channel divinity’ as an action to channel your divine aspect to destroy undead creatures. Roll a number of d8s equal to your Wisdom modifier. Undead creatures within 30 feet of you take radiant damage equal to the roll total.

In addition, if taking this damage leaves the undead creatures at or below a certain hit point threshold, as shown in the destroy undead table, it must make a Charisma saving throw or be instantly destroyed.

 

 

Destroy Undead

Cleric Level

Hit point threshold

2

10 or lower

5

15 or lower

8

20 or lower

11

25 or lower

14

30 or lower

17

40 or lower

20

50 or lower

Channel Divinity: Destructive Wrath

Required aspect: Chaos, Destruction, Evil, Unaligned

Starting at 2nd level, you can use your ‘channel divinity’ to wield the power of untamed destruction.

When you cast a cleric spell that deals damage, you can immediately use your ‘channel divinity’ as a bonus action to maximize the damage roll of a number of dice equal to your Wisdom modifier before you roll. You then roll the remainder of the dice and add the roll to the maximized damage dice (e.g. a cleric with 16 Wisdom who hits a creature with guiding bolt can maximize three of the spell’s four damage dice and roll the last damage dice to calculate how much damage they deal with the spell).

 

Channel Divinity: Masking Veil

Required aspect: Chaos, Freedom, Good, Unaligned

Starting at 2nd level, you can use your ‘channel divinity’ to mask yourself and your allies. As an action, each creature of your choice within 30 feet becomes invisible until the beginning of your next turn and is teleported up to 10 feet to a point you can see. Affected creatures are also immune to the grappled and restrained condition while invisible in this way.

This effect ends early for a creature if it attacks or casts a spell.