|
Cleric |
|||||||||||||||||||||||
|
Cleric: Divine Aspect: Peace |
|||||||||||||||||||||||
|
Your deity is aligned with the aspect of Peace, associated with divine
planes such as the heavens or holy mountains. |
|||||||||||||||||||||||
|
Peace Aspect Features |
|||||||||||||||||||||||
|
Peace Magic You learn one of
the following cantrips as a cleric spell: blade ward, lull, message, read
intent. Aspect
Spells Spells
on the peace magic spells table are also cleric spells for you. Channel Divinity: Channel Aspect At
2nd level, you learn one of the following Channel Aspect options (see below): Commanding
Presence, Destroy Undead, Soothing Balm. |
|
||||||||||||||||||||||
|
Channel Aspect Options |
|||||||||||||||||||||||
|
Channel Divinity: Commanding Presence Required aspect: Order, Peace, Tyranny Starting at 2nd level, you can use your ‘channel
divinity’ to exert an awesome presence over others. As an action, you present your holy symbol, and each
creature of your choice that can see or hear you within 30 feet of you must
succeed on a Wisdom saving throw. On a failed saving throw, a target is charmed
by you until the end of your next turn or until the charmed creature
takes any damage. On a failed saving throw, you can also cause any of the charmed
creatures to drop what they are holding and become dazed while charmed. |
|||||||||||||||||||||||
|
Channel Divinity: Destroy Undead Required aspect: Good, Order, Peace, Unaligned Starting at 2nd level, you can use your ‘channel
divinity’ as an action to channel your divine aspect to destroy undead
creatures. Roll a number of d8s equal to your Wisdom modifier. Undead
creatures within 30 feet of you take radiant damage equal to the roll total. In addition, if taking this damage leaves the undead
creatures at or below a certain hit point threshold, as shown in the destroy
undead table, it must make a Charisma saving throw or be instantly destroyed. |
|
||||||||||||||||||||||
|
Channel Divinity: Soothing Balm Required aspect: Freedom,
Good, Peace Starting at 2nd level, you can use your
‘channel divinity’ to make your very presence a soothing balm. As a bonus
action, you can move up to your speed, without provoking opportunity attacks,
and when you move within 5 feet of any other creature during this action, you
can restore a number of hit points to that creature equal to your Wisdom
modifier + your cleric level. A creature can receive this healing only once
whenever you take this action. Alternatively, if the target is suffering from
one of the following conditions, you can end the condition for that target
instead of healing it: burning, confused, dazed, diseased,
fatigued, frightened, poisoned, or weakened. |
|||||||||||||||||||||||