Cleric

 

Cleric: Divine Aspect: Evil

Your deity is aligned with the aspect of Evil, associated with divine planes of death and despair.

Evil Aspect Features

Evil Magic

You learn one of the following cantrips as a cleric spell: cursed wound, ghostly grasp, minor drain, poison spray

Aspect Spells

Spells on the evil magic spells table are also cleric spells for you.

 

Channel Divinity: Channel Aspect

At 2nd level, you learn one of the following Channel Aspect options (see below):

Binding Yoke, Corrupting Touch, Destructive Wrath.

Evil Magic Spells

Spell level

Spell

1

Dissonant whisper, hex, ray of sickness

2

Heat metal, darkness, spike growth

3

Abyssal rift, bestow curse, vampiric touch

4

Charm monster, sickening mist, summon undead spirits

5

Cloudkill, contagion, insect plague

6

Soul cage, circle of death

7

Creeping doom, power word pain

8

Antipathy/sympathy, maddening darkness

9

Power word kill, psychic scream

Channel Aspect Options

Channel Divinity: Binding Yoke

Required aspect: Evil, Order, Tyranny, Unaligned

Starting at 2nd level, you can use your ‘channel divinity’ to bind creatures in mental or spiritual binds. As an action, each creature of your choice within 10 feet of you must make a Charisma saving throw. On a failed saving throw, a creature becomes restrained and weakened until the end of your next turn. This effect ends early for a creature if you move more than 10 feet away from it.

 

Channel Divinity: Corrupting Touch

Required aspect: Destruction, Evil, Tyranny

Starting at 2nd level, you can use your ‘channel divinity’ to cause temporary corruption to take hold of a creature. As a bonus action, a creature you touch must make a Wisdom saving throw. On a failed saving throw, the creature becomes charmed by you and confused until the end of your next turn. On a successful saving throw, the creature becomes frightened of you instead.

On its turn, if the creature rolls 9 or 10 when determining its behaviour for being confused, it must use its action on its turn to make an attack against a creature other than itself that you mentally choose.

 

Channel Divinity: Destructive Wrath

Required aspect: Chaos, Destruction, Evil, Unaligned

Starting at 2nd level, you can use your ‘channel divinity’ to wield the power of untamed destruction.

When you cast a cleric spell that deals damage, you can immediately use your ‘channel divinity’ as a bonus action to maximize the damage roll of a number of dice equal to your Wisdom modifier before you roll. You then roll the remainder of the dice and add the roll to the maximized damage dice (e.g. a cleric with 16 Wisdom who hits a creature with guiding bolt can maximize three of the spell’s four damage dice and roll the last damage dice to calculate how much damage they deal with the spell).