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Cleric |
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Cleric: Divine Aspect: Freedom |
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Your deity is aligned with the aspect of Freedom, associated with
divine planes of vast openness and distance. |
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Freedom Aspect Features |
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Freedom Magic You learn one of
the following cantrips as a cleric spell: clarity, instinct, message,
shocking grasp. Aspect
Spells Spells
on the freedom magic spells table are also cleric spells for you. Channel Divinity: Channel Aspect At
2nd level, you learn one of the following Channel Aspect options (see below): Invoke
Duplicity, Masking Veil, Soothing Balm |
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Channel Aspect Options |
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Channel Divinity: Invoke Duplicity Required aspect: Chaos, Destruction, Freedom Starting at 2nd level, you can use your ‘channel
divinity’ to create an illusory duplicate of yourself. As an action, you can
expend one use of your ‘channel divinity’ to teleport up to 30 feet to an
unoccupied space you can see, and you create a perfect visual illusion of
yourself in the space you left. The duplicate lasts for 1 minute. For the
duration, you gain the following benefits: •
On your turn, you can
move the duplicate up to 30 feet in any direction within 120 feet of yourself
(though the duplicate only has the same type of movement that you have - e.g.
if you have a fly speed, so does the duplicate). •
You can see and hear as
if you were in the duplicate’s space as well as your own. •
You can cast spells as
though you were in the duplicate’s space •
When both you and your
duplicate are within 5 feet of a creature that can see you both, you have
advantage on attack rolls against that creature. •
You can use a bonus
action to teleport swapping places with the duplicate. •
A dispel magic spell
cast on the duplicate ends the effect early. Channel Divinity: Masking Veil Required aspect: Chaos, Freedom, Good, Unaligned Starting at 2nd level, you can use your ‘channel
divinity’ to mask yourself and your allies. As an action, each creature of
your choice within 30 feet becomes invisible until the beginning of
your next turn and is teleported up to 10 feet to a point you can see.
Affected creatures are also immune to the grappled and restrained
condition while invisible in this way. This effect ends early for a creature if it attacks
or casts a spell. Channel Divinity: Soothing Balm Required aspect: Freedom,
Good, Peace Starting at 2nd level, you can use your
‘channel divinity’ to make your very presence a soothing balm. As a bonus
action, you can move up to your speed, without provoking opportunity attacks,
and when you move within 5 feet of any other creature during this action, you
can restore a number of hit points to that creature equal to your Wisdom
modifier + your cleric level. A creature can receive this healing only once
whenever you take this action. Alternatively, if the target is suffering from
one of the following conditions, you can end the condition for that target
instead of healing it: burning, confused, dazed, diseased,
fatigued, frightened, poisoned, or weakened. |
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